private void ConsoleCommand(string str, ITMGame game, ITMPlayer player1, ITMPlayer player2, IOutputLog log) { str = str.ToLower(); string[] commands = str.Split(' '); if (commands.Length > 1) { switch (commands[1]) { case "help": log.WriteLine(QuickGatherHelp(commands)); break; case "toggleveinmine": log.WriteLine(ToggleVeinMining()); break; case "togglelumberjack": log.WriteLine(ToggleLumberJack()); break; case "toggleharvest": log.WriteLine(ToggleHarvesting()); break; case "saveconfig": log.WriteLine(SaveConfigs()); break; case "ver": log.WriteLine(GetVersion()); break; case "version": log.WriteLine(GetVersion()); break; default: log.WriteLine("Unknown Command use 'qg help' for more info"); break; } } else { log.WriteLine("Unknown Command use 'qg help' for help"); } }
public void GiveItems(ITMPlayer player) { foreach (InventoryItem item in this.GetItems()) { player.AddToInventory(item); } }
public void ConsumeItems(ITMPlayer player) { foreach (InventoryItem item in this.GetItems()) { player.Inventory.DecrementItem(item.ItemID, item.Count); } }
public void Update(ITMPlayer player) { particleElapsed += Services.ElapsedTime; if (particleElapsed > 1) { //var data = new ParticleData() //{ // Duration = 8000, // Gravity = 1, // Size = new Vector4(0.2f, 0.2f, 0.2f, 1f), // StartColor = Color.White, // EndColor = Color.White, // VelocityType = ScriptCoordType.Absolute, // Velocity = player.ViewDirection * 10 //}; //game.AddParticle(player.EyePosition, ref data); particleElapsed = 0; } if (cam != null) { var vd = Vector3.Normalize(new Vector3(player.ViewDirection.X, 0, player.ViewDirection.Z)); cam.Position = player.EyePosition - vd * 5 + new Vector3(0, 1, 0); cam.ViewDirection = vd; cam.UpdateMatrices(); } }
void ITMPlugin.Update(ITMPlayer player) { if (boat != null) { boat.Position = player.Position; boat.Position += player.EyeOffset; boat.ViewDirection = player.ViewDirection; boat.DrawRotY = MathHelper.PiOver2; boat.DrawOffY = -3.5f; if ((frame % 4) == 0 && player.Velocity.Length() > 0.2f) { int i = dustCounter++; if (dustCounter >= dust.Length) { dustCounter = 0; } Vector3 pos = boat.Position + player.ViewDirection * 35f; pos.X += (float)(game.Random.NextDouble() * 40 - 20); pos.Y += (float)(game.Random.NextDouble() * 40 - 20); pos.Z += (float)(game.Random.NextDouble() * 40 - 20); dust[i].Position = pos; game.World.AddParticle(pos, ref particleData); } } ++frame; }
void ITMPlugin.PlayerJoined(ITMPlayer player) { var b = new Entity(); if (game.World.EntityManager.AddEntity("entities", "spaceshipcockpit", b) == ErrorCode.Success) { boat = b; } particleData = new ParticleData() { Duration = 8, StartColor = Color.White, EndColor = Color.White, Size = new Vector4(0.1f, 0.1f, 0.1f, 1f), WindFactor = 0, }; particleData.Size = new Vector4(1f, 1f, 1f, 1f); particleData.StartColor = particleData.EndColor = Color.Red; dust = new Entity[100]; for (int i = 0; i < dust.Length; ++i) { var d = new Entity() { Scale = (float)(game.Random.NextDouble() * 0.1 + 0.05), Position = new Vector3(1, 1000, 1) }; dust[i] = d; d.ViewDirection = Vector3.Forward; game.World.EntityManager.AddEntity("space", "dust", d); //game.World.EntityManager.AddEntity("entities", "spaceshipcockpit", d); } }
void DecreaseHandItemDurability(ITMHand hand, ushort amt) { ITMPlayer player = hand.Player; var item = player.Inventory.Items[player.LeftHand.HandIndex]; if (hand.HandType == InventoryHand.Right) { item = player.Inventory.Items[player.RightHand.HandIndex]; } if (amt >= item.Durability) { //game.AddNotification("Amount " + amt + " >= item.durability " + item.Durability ); amt = (ushort)(item.Durability - 1); //game.AddNotification("setting to " + amt ); } item.Durability -= amt; // game.AddNotification("durability " + item.Durability + " amount " + amt); if (hand.HandType == InventoryHand.Right) { player.Inventory.Items[player.RightHand.HandIndex] = item; } else { player.Inventory.Items[player.LeftHand.HandIndex] = item; } }
public void Update(ITMPlayer player) { if (consoleWin == null && InputManager.IsKeyReleasedNew(player.PlayerIndex, Microsoft.Xna.Framework.Input.Keys.Home)) { consoleWin = new DataField("Chat box: ", 10, 10, 400, 300, 0.5f); consoleWin.Colors = Colors.DataFieldColors; Game.WindowManager.Root.AddChild(consoleWin); } }
void ITMPlugin.Update(ITMPlayer player) { if (shouldPaste) { player.PasteCurrentClipboard(pastePoint, pasteFacing); shouldPaste = false; } ++frame; }
NewGuiMenu ITMPluginGUI.GetItemCustomSetupScreen(ITMGame game, ITMPlayer player, GlobalPoint3D p, Item itemID) { switch (itemID) { case Item.Rasta: return(new VehicleSetupScreen(game, player, p)); default: return(null); } }
public int GetMaxSetCount(ITMPlayer player) { List <int> itemCounts = new List <int>(); foreach (InventoryItem item in this.GetItems()) { itemCounts.Add((int)Math.Floor((double)player.Inventory.ItemCount(item.ItemID) / item.Count)); } return(itemCounts.Min()); }
public void ConvertToSets(ITMPlayer player, int setCount) { if (this.GetMaxSetCount(player) >= setCount) { for (int i = 0; i < setCount; i++) { ConsumeItems(player); GiveSet(player); } } }
public SimpleScreen(INewGuiMenuScreen screen, ITMGame game, ITMPlayer player) : base(screen, game, player) { if (data.TextBox == null) { // one time initialization of static data data.TextBox = "Some Text"; data.DataField = "Edit Me"; data.SliderValue = 0.5f; } }
public void ConvertToItems(ITMPlayer player, int setCount) { Logger.Log($"Converting {this.GetSetItem()} to items ({player.Inventory.ItemCount(this.GetSetItem())}"); if (player.Inventory.ItemCount(this.GetSetItem()) >= setCount) { for (int i = 0; i < setCount; i++) { ConsumeSet(player); GiveItems(player); } } }
ushort GetRemainHandDurability(ITMHand hand) { ITMPlayer player = hand.Player; var item = player.Inventory.Items[player.LeftHand.HandIndex]; if (hand.HandType == InventoryHand.Right) { item = player.Inventory.Items[player.RightHand.HandIndex]; } return(item.Durability); }
public bool HandleInput(ITMPlayer player) { //bool qPressed = InputManager.IsKeyPressed(PlayerIndex.One, Keys.Q); if (InputManager.IsKeyPressed(player.PlayerIndex, toggleKey)) { keyDown = true; } else { keyDown = false; } //handle special mod input keys return(false); }
public void Update(ITMPlayer player) { var blockID = (Block)game.World.Map.GetBlockID(player.SwingTarget); if (blockID != lastBlockID) { lastBlockID = blockID; if (blockID == Block.ColorBlack) { var menuScreen = game.OpenPauseMenu(player); var screen = new SimpleScreen(menuScreen, game, player); menuScreen.PushOtherTab(screen); } } }
public void Update(ITMPlayer player) { var playerData = player.Tag as PlayerData; if (playerData.LockPickState > LockPickStatus.None) { switch (playerData.LockPickState) { case LockPickStatus.Picking: game.AddNotification("Lockpicking..", NotifyRecipient.Local); PlayRandSound(); playerData.LockPickTimer.Start(1); ++playerData.LockPickState; break; case LockPickStatus.Delay: playerData.LockPickTimer.Update(); if (playerData.LockPickTimer.IsComplete) { if (game.Random.Next(8) == 0) { playerData.LockPickState = LockPickStatus.PickBroke; } else { playerData.LockPickState = (++playerData.PickAttemptsCount >= playerData.PickAttemptsRequired) ? LockPickStatus.Finish : LockPickStatus.Picking; } } break; case LockPickStatus.PickBroke: game.AddNotification("Your lockpick has broken!", NotifyRecipient.Local); PlaySound(3); player.Inventory.DecrementItem(Items.Lockpick, 1); playerData.LockPickState = LockPickStatus.None; break; case LockPickStatus.Finish: world.SetPower(playerData.LockPickDoorPos, true, player); map.Commit(); playerData.LockPickState = LockPickStatus.None; break; } } }
public bool HandleInput(ITMPlayer player) { if (InputManager.IsKeyReleasedNew(player.PlayerIndex, Keys.K)) { if (cam == null) { cam = player.CreateCamera(player); } else { player.RemoveCamera(player, cam); cam = null; } return(true); } return(false); }
void UpdateSpawnPoints(ITMPlayer player) { float d1 = 30 * 30; float d2 = 1000 * 1000; Spawn s; for (int i = 0; i < spawnPoints.Count; ++i) { s = spawnPoints[i]; if (s.Timer < Services.TotalTime) { s.Timer = Services.TotalTime + 5; spawnPoints[i] = s; float d = Vector3.DistanceSquared(s.Pos, player.EyePosition); if (d >= d1 && d < d2) { SpawnCar(s.Pos, s.Dir); } } } }
public void Update(ITMPlayer player) { particleElapsed += Services.ElapsedTime; if (particleElapsed > 1) { //var data = new ParticleData() //{ // Duration = 8000, // Gravity = 1, // Size = new Vector4(0.2f, 0.2f, 0.2f, 1f), // StartColor = Color.White, // EndColor = Color.White, // VelocityType = ScriptCoordType.Absolute, // Velocity = player.ViewDirection * 10 //}; //game.AddParticle(player.EyePosition, ref data); particleElapsed = 0; } if (InputManager.IsKeyReleasedNew(player.PlayerIndex, Keys.K)) { if (cam == null) { cam = player.CreateCamera(player); } else { player.RemoveCamera(player, cam); cam = null; } } if (cam != null) { var vd = Vector3.Normalize(new Vector3(player.ViewDirection.X, 0, player.ViewDirection.Z)); cam.Position = player.EyePosition - vd * 5 + new Vector3(0, 1, 0); cam.ViewDirection = vd; cam.UpdateMatrices(); } }
public VehicleSetupScreen(ITMGame game, ITMPlayer player, GlobalPoint3D p) : base(game, player) { point = p; }
public void Draw(ITMPlayer player, ITMPlayer virtualPlayer) { }
public void Update(ITMPlayer player) { }
public bool HandleInput(ITMPlayer player) { return(false); }
public void PlayerLeft(ITMPlayer player) { }
public void PlayerJoined(ITMPlayer player) { }
void ITMPlugin.PlayerLeft(ITMPlayer player) { }
void ITMPlugin.PlayerJoined(ITMPlayer player) { }
public void Draw(ITMPlayer player, ITMPlayer virtualPlayer) { //CoreGlobals.SpriteBatch.Begin(); //CoreGlobals.SpriteBatch.DrawString(CoreGlobals.GameFont, "Hello", new Vector2(100, 100), Color.White); //CoreGlobals.SpriteBatch.End(); }