Esempio n. 1
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	public EItemUsageType consumeItem(ITMItem aItem,bool aFullConsume) {
		switch(aItem.Type()) {
		case(EItemType.Bait):return useBaitOnMonster(aItem,aFullConsume);
		case(EItemType.BattleBoost):return useBattleBoostOnMonster(aItem,aFullConsume);
		case(EItemType.Collar):return useCollarOnMonster(aItem,aFullConsume);
		case(EItemType.Recovery):return useRecoveryItemOnMonster((ItemRecoveryItem) aItem,aFullConsume);
		case(EItemType.Quest):return useQuestItemOnMonster(aItem,aFullConsume);
		case(EItemType.Vitamin):return useVitaminOnMonster((ItemVitamin) aItem,aFullConsume);
		}
		return EItemUsageType.UseFailed;
	}
Esempio n. 2
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		public IEnumerator consumeItem(ITMItem aItem,MoveQueueItem aMoveQueue) {
			yield return new WaitForSeconds(0.5f);
			float hpBefore = this._monsterRef.hp;
			float energyBefore = this._monsterRef.energy;
			this._monsterRef.consumeItem(aItem,true);
			if(aItem.Type()==EItemType.BattleBoost) {
				this.applyStatEffectsFromMove((BattleBoostItem) aItem,aMoveQueue);
			}
			float hpNow = this._monsterRef.hp;
			float hpDiff = hpNow - hpBefore;
			this._monsterRef.hp -= hpDiff;
			if(hpDiff>0) {
					this.addHP(hpDiff,aMoveQueue.actioningTeam.teamPosition,aMoveQueue.actionPosition);
					
				}
			float energyNow = this._monsterRef.energy;
			float energyDiff = energyNow-energyBefore;
			if(energyDiff>0) {
				this.addEnergy(energyDiff,aMoveQueue.actioningTeam.teamPosition,aMoveQueue.actionPosition);
			}
			yield return new WaitForSeconds(0.5f);
			aMoveQueue.skipToFinish();
		}