public void Delete(ISyncKeyMap syncKeyMap) { var ddsSyncKeyMap = syncKeyMap as DdsSyncKeyMap; if (ddsSyncKeyMap != null) { _store.Delete(ddsSyncKeyMap.Id); } }
public void Delete(ISyncKeyMap keyMap) { Storage.Remove(keyMap); }
public void Update(ISyncKeyMap syncKeyMap) { var ddsSyncKeyMap = syncKeyMap as DdsSyncKeyMap; _store.Save(ddsSyncKeyMap); }
public void Update(ISyncKeyMap syncKeyMap) { // don't have to do anything as object is modified my reference already }