public UnoccupiedVehicleSyncPacketHandler( ISyncHandlerMiddleware <UnoccupiedVehicleSyncPacket> middleware, IElementCollection elementCollection ) { this.middleware = middleware; this.elementCollection = elementCollection; }
public VehicleDamageSyncPacketHandler( ISyncHandlerMiddleware <VehicleDamageSyncPacket> middleware, IElementCollection elementCollection ) { this.middleware = middleware; this.elementCollection = elementCollection; }
public VehicleTrailerSyncPacketHandler( ISyncHandlerMiddleware <VehicleTrailerSyncPacket> middleware, IElementRepository elementRepository ) { this.middleware = middleware; this.elementRepository = elementRepository; }
public UnoccupiedVehicleSyncPacketHandler( ISyncHandlerMiddleware <UnoccupiedVehicleSyncPacket> middleware, IElementRepository elementRepository ) { this.middleware = middleware; this.elementRepository = elementRepository; }
public ExplosionPacketHandler( ISyncHandlerMiddleware <ExplosionPacket> middleware, IElementCollection elementCollection ) { this.middleware = middleware; this.elementCollection = elementCollection; }
public ExplosionPacketHandler( ISyncHandlerMiddleware <ExplosionPacket> middleware, IElementRepository elementRepository ) { this.middleware = middleware; this.elementRepository = elementRepository; }
public PlayerPureSyncPacketHandler( ILogger logger, ISyncHandlerMiddleware <PlayerPureSyncPacket> pureSyncMiddleware, IElementCollection elementCollection ) { this.logger = logger; this.pureSyncMiddleware = pureSyncMiddleware; this.elementCollection = elementCollection; }
public PlayerPureSyncPacketHandler( ILogger logger, ISyncHandlerMiddleware <PlayerPureSyncPacket> pureSyncMiddleware, IElementRepository elementRepository ) { this.logger = logger; this.pureSyncMiddleware = pureSyncMiddleware; this.elementRepository = elementRepository; }
public LightSyncBehaviour( IElementCollection elementCollection, ISyncHandlerMiddleware <LightSyncBehaviour?> middleware, Configuration configuration) { this.elementCollection = elementCollection; this.middleware = middleware; this.timer = new Timer(configuration.SyncIntervals.LightSync) { AutoReset = true, }; this.timer.Start(); this.timer.Elapsed += (sender, args) => SendLightSyncs(); }
public DetonateSatchelsPacketHandler( ISyncHandlerMiddleware <DetonateSatchelsPacket> middleware ) { this.middleware = middleware; }
public PedSyncPacketHandler(IElementRepository elementRepository, ISyncHandlerMiddleware <PedSyncPacket?> middleware) { this.elementRepository = elementRepository; this.middleware = middleware; }
public KeySyncPacketHandler( ISyncHandlerMiddleware <KeySyncPacket> middleware ) { this.middleware = middleware; }
public PlayerBulletSyncPacketHandler( ISyncHandlerMiddleware <PlayerBulletSyncPacket> middleware ) { this.middleware = middleware; }
public PedTaskPacketHandler(ISyncHandlerMiddleware <PedTaskPacket?> middleware) { this.middleware = middleware; }
public ProjectileSyncPacketHandler( ISyncHandlerMiddleware <ProjectileSyncPacket> middleware ) { this.middleware = middleware; }
public PedSyncPacketHandler(IElementCollection elementCollection, ISyncHandlerMiddleware <PedSyncPacket?> middleware) { this.elementCollection = elementCollection; this.middleware = middleware; }
public WeaponBulletSyncPacketHandler( ISyncHandlerMiddleware <WeaponBulletSyncPacket> middleware ) { this.middleware = middleware; }