protected static void ProcessSynqMissions(ISupportMissions missions, IContentManager missionList, params GameController[] controllers) { foreach ( var mission in missionList.Missions.Where( x => controllers.Any(y => x.GameMatch((Game)y.Game))) .ToArrayLocked()) { ProcessSynqMission(controllers, mission); } }
public RealVirtualityGameController(ISupportContent game) : base(game) { _missions = game as ISupportMissions; }
public void UpdateState(ISupportMissions game) { _game = game; Path = GetPath(); UpdateInfo(); }