public IActionResult Create(Subject model) { if (ModelState.IsValid) { _Subject.Add(model); return(RedirectToAction("Index")); } return(View(model)); }
public InvoerControl(ISubject model) { InitializeComponent(); this.model = model; lblEenheid.Content = model.Eenheid; groupBox.Header = "druk in " + model.Naam; model.Add(Update); //kan enkel hier bij Dependency Injection model.Druk = model.Druk; //activeert de Notify }
public override void Enter() { UnityEngine.Debug.Log($"Enter {typeof(PlayerTurnState)}"); playerTurnEnder.Add(this); foreach (var button in playerButtons) { button.SetInteractable(true); } }
public IActionResult Post([FromBody] Subject Subject) { try { var result = _subject.Add(Subject); _unitOfWork.Commit(); if (result.Errors.Any()) { return(BadRequest(result.Errors)); } return(Ok(result)); } catch (Exception ex) { return(StatusCode(500, ex)); } }
public ActionResult Create(SubjectViewDTO subject) { Subject myNeySubject = new Subject { Description = subject.Description, Content = subject.Content, Header = subject.Header, MemberID = HttpContext.Session.GetObjectFromJson <Member>("Member").ID, IsDeleted = false }; _subject.Add(myNeySubject); foreach (var item in SubjectID) { _subjectCategory.Add(new SubjectCategory { CategoryID = item, SubjectID = myNeySubject.ID }); } return(RedirectToAction("Index", "Member")); }
public IActionResult Add(string subject, string id) { if (!string.IsNullOrEmpty(subject) && !string.IsNullOrEmpty(subject)) { Subject model = new Subject { Lessonid = Convert.ToInt32(id), SubjectName = subject }; _subject.Add(model); _subject.Save(); TempData["result"] = "Saved.."; } else { TempData["result"] = "Please fill in text...."; } return(RedirectToAction("List", "Lesson")); }
private void OnEnable() { subject.Add(this); }
public UitvoerControl(ISubject model) { InitializeComponent(); model.Add(UpdateWijzer); //kan enkel hier bij dependency injection model.Druk = model.Druk; //activeert de notify }
public override void Enter() { attackSubject.Add(this); defendSubject.Add(this); healSubject.Add(this); }