bool AddStrikable(IStrikable strikable, HitboxCollision collision) { if (strikable == null) { return(false); } _targetedCollisions[strikable] = collision; return(true); }
void AddStrikable(IStrikable strikable, HitboxCollision collision) { if (strikable == null) { return; } if (_targetedCollisions.ContainsKey(strikable)) { _targetedCollisions.Add(strikable, collision); } }