private void LoadScene(string sceneName) { _streamingManager.LoadScene(new AssetInfo { BundleName = _param.AssetBundleName, AssetName = sceneName }); }
private void LoadScene(string sceneName) { _streamingManager.LoadScene(new AssetInfo { //BundleName = _param.AssetBundleName, BundleName = _param.PreMapName + "/scene", AssetName = sceneName }); }