public void InitializeAll()
        {
            var sceneRoot = commonNodeFactory.WorldRoot(true);
            var scene     = Scene.Create(sceneRoot);

            scene.BackgroundColor = Color4.White;
            scene.Root            = sceneRoot;
            worldTreeService.World.Scenes.Clear();
            worldTreeService.World.Scenes.Add(scene);

            //var abstractRootComponent = world.Components.ThatAre<IStoryComponent>().Single();
            //abstractRootComponent.StartLayoutType = typeof(SphereStoryLayout);

            sceneRoot.GetComponent <IStoryComponent>().StartLayoutType = typeof(NestedSpheresStoryLayout);

            var subworld = commonNodeFactory.StoryNode();

            subworld.ChildNodes.Add(commonNodeFactory.StoryNode());
            subworld.ChildNodes.Add(commonNodeFactory.StoryNode());
            subworld.ChildNodes.Add(commonNodeFactory.StoryNode());

            sceneRoot.ChildNodes.Add(subworld);

            storyService.AddEdge(subworld.ChildNodes[0].Id, subworld.ChildNodes[1].Id);
            storyService.AddEdge(subworld.ChildNodes[1].Id, subworld.ChildNodes[2].Id);

            var renderingControl = gui.RenderControl;

            ResetEditingViewports(renderingControl, sceneRoot.GetComponent <IFocusNodeComponent>());
        }
Esempio n. 2
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        public static ISceneNode AddChild(IStoryService storyService, ICommonNodeFactory commonNodeFactory, int parent, object transaction)
        {
            storyService.OnBeginTransaction(transaction);
            var newNode = commonNodeFactory.StoryNode();

            if (storyService.GlobalGraph.Leaves.Contains(parent))
            {
                var nexts = storyService.GlobalGraph.Next[parent].ToArray();
                var prevs = storyService.GlobalGraph.Previous[parent].ToArray();
                foreach (var prev in prevs)
                {
                    storyService.RemoveEdge(prev, parent);
                }
                foreach (var next in nexts)
                {
                    storyService.RemoveEdge(parent, next);
                }
                storyService.GlobalGraph.NodeObjects[parent].ChildNodes.Add(newNode);
                foreach (var prev in prevs)
                {
                    storyService.AddEdge(prev, newNode.Id);
                }
                foreach (var next in nexts)
                {
                    storyService.AddEdge(newNode.Id, next);
                }
            }
            else
            {
                storyService.GlobalGraph.NodeObjects[parent].ChildNodes.Add(newNode);
            }
            storyService.OnEndTransaction(transaction);
            return(newNode);
        }
Esempio n. 3
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 public override void AmOnAttached()
 {
     guiCommandBlock = new IGuiCommand[]
     {
         // todo: undo/redo
         new GuiCommand("Next into...", KeyModifiers.Control, Key.N, () =>
         {
             toolService.CurrentTool = toolFactory.StoryBranchInto(Node.Id);
         }),
         new GuiCommand("Insert Next", KeyModifiers.Control, Key.I, () =>
         {
             StoryService.OnBeginTransaction(this);
             var newNode = commonNodeFactory.StoryNode();
             var nexts   = StoryService.GlobalGraph.Next[Node.Id].ToArray();
             foreach (var next in nexts)
             {
                 StoryService.RemoveEdge(Node.Id, next);
             }
             var index = Node.ParentNode.ChildNodes.IndexOf(Node);
             Node.ParentNode.ChildNodes.Insert(index + 1, newNode);
             StoryService.AddEdge(Node.Id, newNode.Id);
             foreach (var nextNode in nexts)
             {
                 StoryService.AddEdge(newNode.Id, nextNode);
             }
             StoryService.OnEndTransaction(this);
         }),
         new GuiCommand("Connect to...", KeyModifiers.Control, Key.C, () =>
         {
             toolService.CurrentTool = toolFactory.AddExplicitStoryGraphEdge(Node.Id);
         }),
         new GuiCommand("Wrap into", KeyModifiers.None, Key.None, () =>
         {
             StoryOperations.AddChild(StoryService, commonNodeFactory, Node.Id, this);
         }),
     };
     SetDynamicParts(new StoryNodeDynamicParts
     {
         DefaultViewpointMechanism = new WallDefaultViewpointMechanism(Node),
         VisualElements            = EmptyArrays <IVisualElement> .Array
     });
 }
Esempio n. 4
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        public bool TryHandleInputEvent(IInputEvent eventArgs)
        {
            if (!(eventArgs is MouseEvent args))
            {
                return(false);
            }
            if (!args.IsLeftClickEvent())
            {
                return(false);
            }
            var clickInfo = new RayCastInfo(args.Viewport, args.Viewport.View.Layers.Single(), args.State.Position);
            var hitResult = rayHitIndex.CastRay(clickInfo).FirstOrNull() ?? RayHitResult.Failure();

            if (hitResult.Successful)
            {
                int?to = null;
                var gizmoComponentTo = hitResult.Node.GetComponent <StoryFlowchartNodeGizmoComponent>();
                if (gizmoComponentTo != null && gizmoComponentTo.ReferencedNode.Id != from)
                {
                    to = gizmoComponentTo.ReferencedNode.Id;
                }

                if (storyService.GlobalGraph.NodeIds.Contains(hitResult.Node.Id))
                {
                    to = hitResult.Node.Id;
                }

                if (to.HasValue)
                {
                    var child = StoryOperations.AddChild(storyService, commonNodeFactory, to.Value, this);
                    storyService.AddEdge(from, child.Id);
                    toolService.CurrentTool = null;
                    return(true);
                }
            }
            toolService.CurrentTool = null;
            return(false);
        }