Esempio n. 1
0
        public void CreateFigure()
        {
            switch (_settings.Mode)
            {
            case EFigure.Dot:
                _storage.AddFigure(new Dot(_mouseHandler.GetClick(), _settings.Pen, _settings.SmoothingMode));
                break;

            case EFigure.Line:
                _storage.AddFigure(new Line(_mouseHandler.GetPreviousMove(), _mouseHandler.GetMove(), _settings.Pen, _settings.SmoothingMode));
                break;

            case EFigure.Rectangle:
                _storage.AddFigure(new VectorModel.Rectangle(_mouseHandler.GetPreviousMove(), _mouseHandler.GetMove(), _settings.Pen, _settings.Brush, _settings.SmoothingMode));
                break;

            case EFigure.Triangle:
                _storage.AddFigure(new VectorModel.Triangle(_mouseHandler.GetPreviousMove(), _mouseHandler.GetMove(), _settings.Pen, _settings.Brush, _settings.SmoothingMode));
                break;

            case EFigure.Ellipse:
                _storage.AddFigure(new VectorModel.Ellipse(_mouseHandler.GetPreviousMove(), _mouseHandler.GetMove(), _settings.Pen, _settings.Brush, _settings.SmoothingMode));
                break;

            case EFigure.RoundedRectangle:
                _storage.AddFigure(new VectorModel.RoundedRectangle(_mouseHandler.GetPreviousMove(), _mouseHandler.GetMove(), _settings.Pen, _settings.Brush, _settings.SmoothingMode));
                break;

            case EFigure.Curve:
                _storage.AddFigure(new Curve(_mouseHandler.GetPreviousMove(), _mouseHandler.GetMove(), _settings.Pen, _settings.SmoothingMode));
                break;

            case EFigure.SmoothCurve:
                _storage.AddFigure(new SmoothCurve(_mouseHandler.GetClick(), _mouseHandler.GetMove(), _settings.Pen, _settings.SmoothingMode));
                break;

            case EFigure.Polygon:
                _storage.AddFigure(new Polygon(_mouseHandler.GetClick(), _mouseHandler.GetMove(), _settings.numberOfPolygonApexes, _settings.Pen, _settings.Brush, _settings.SmoothingMode));
                break;

            default:
                break;
            }
        }