public override void StartGame(IStartGameContext context) { this.PlayerMoney = new InternalPlayerMoney(context.StartMoney); base.StartGame(context); }
public virtual void StartGame(IStartGameContext context) { }
public virtual void StartGame(IStartGameContext context) { this.Player.StartGame(context); }
public void StartGame(IStartGameContext context) { this.player.StartGame(context); }
public override void StartGame(IStartGameContext context) { base.StartGame(context); this.reaction = new NeuralNetwork.Reaction(context); }
public Reaction(IStartGameContext context) : base(context.PlayerNames.Count) { }