// Start is called before the first frame update void Awake() { map = GameObject.Find("Map").GetComponent <IStageMapController>(); initPos = me.transform.position; portalCamera = this.gameObject.transform.GetChild(0).GetChild(0).gameObject; }
// Start is called before the first frame update void Awake() { map = GameObject.Find("Map").GetComponent <IStageMapController>(); initPos = gameObject.transform.position; }