public TournamentController(IStadiumService stadiumService, IGameServerService gameServerService, ITournamentService tournamentService, IMapper mapper, ITeamService teamService, ITournamentTeamsService tournamentTeamsService) { _stadiumService = stadiumService; _gameServerService = gameServerService; _tournamentService = tournamentService; _teamService = teamService; _mapper = mapper; _tournamentTeamsService = tournamentTeamsService; }
public ClubController( IClubService clubService, ICountryService countryService, IStadiumService stadiumService) { this.clubService = clubService; this.countryService = countryService; this.stadiumService = stadiumService; }
public StadiumServiceTests() { var configuration = new MapperConfiguration(cfg => cfg.AddProfile <AutoMapperStadiumProfile>()); _mapper = new Mapper(configuration); _repositoryMock = new Mock <IStadiumRepository>(); _service = new StadiumService(_repositoryMock.Object, _mapper); }
public StadiumsController(IStadiumService stadiumService, ITeamService teamService, IRepository <Stadium> stadiumRepository, IMapper mapper) { this.mapper = mapper; this.stadiumService = stadiumService; this.teamService = teamService; this.stadiumRepository = stadiumRepository; }
public MatchController( IMatchService matchService, IClubService clubService, ISeasonService seasonService, IStadiumService stadiumService, IRefereeService refereeService) { this.matchService = matchService; this.clubService = clubService; this.seasonService = seasonService; this.stadiumService = stadiumService; this.refereeService = refereeService; }
public UsersController( IUnitOfWork unitOfWork, IUserService userService, ITeamService teamService, IUserSessionService userSessionService, IStadiumService stadiumService ) { _unitOfWork = unitOfWork; _userService = userService; _teamService = teamService; _userSessionService = userSessionService; _stadiumService = stadiumService; }
public StadiumController(IConfiguration configuration, IHostingEnvironment HostingEnvironment, ILogger <StadiumController> logger, IStadiumViewModelService stadiumViewModelService, IStadiumService StadiumService, IClubService ClubService) { _configuration = configuration; _HostingEnv = HostingEnvironment; _logger = logger; _StadiumService = StadiumService; _clubService = ClubService; _stadiumViewModelService = stadiumViewModelService; }
public ClubController(IConfiguration configuration, IHostingEnvironment HostingEnvironment, ILogger <ClubController> logger, IClubViewModelService clubViewModelService, IClubService ClubService, IPlayerService PlayerService, IStadiumService StadiumService) { _configuration = configuration; _HostingEnv = HostingEnvironment; _logger = logger; _clubViewModelService = clubViewModelService; _ClubService = ClubService; _PlayerService = PlayerService; _StadiumService = StadiumService; }
public UserController( IUserService user, IAdressesService adressesService, IPostalcodeService postalcodeService, ITeamService teamService, INationService nationService, IPlayerSkillService playskillService, IPlayerService playerService, IStadiumService stadiumService, ICoachService coachService, ICoachSkillService coachSkillService) { _usermanager = (UserManager)user; _adressmanager = (AdressManager)adressesService; _postalcodeManager = (PostalcodeManager)postalcodeService; _teamManager = (TeamManager)teamService; _nationManager = (NationManager)nationService; _playerskillManager = (PlayerSkillManager)playskillService; _playerManager = (PlayerManager)playerService; _stadiumManager = (StadiumManager)stadiumService; _coachManager = (CoachManager)coachService; _coachSkillManager = (CoachSkillManager)coachSkillService; }
public StadiumsController(IStadiumService stadiumService) { _stadiumService = stadiumService; }
public StadiumsController(IStadiumService stadiumService) { this.stadiumService = stadiumService; }
// This method gets called by the runtime. Use this method to configure the HTTP request pipeline. public void Configure(IApplicationBuilder app, IWebHostEnvironment env, IGameServerService gameServerService, IStadiumService stadiumService, UserManager <AppUser> _userManager, RoleManager <AppRole> _roleManager) { DBDefaultDataInitiliazer.SeedData(gameServerService, stadiumService, _userManager, _roleManager); if (env.IsDevelopment()) { app.UseDeveloperExceptionPage(); } else { app.UseExceptionHandler("/Home/Error"); // The default HSTS value is 30 days. You may want to change this for production scenarios, see https://aka.ms/aspnetcore-hsts. app.UseHsts(); } app.UseHttpsRedirection(); app.UseStaticFiles(); app.UseRouting(); app.UseAuthentication(); app.UseAuthorization(); app.UseEndpoints(endpoints => { endpoints.MapControllerRoute( name: "Area", pattern: "{area:exists}/{controller=Home}/{action=Index}/{id?}"); endpoints.MapControllerRoute( name: "default", pattern: "{controller=Home}/{action=Index}/{id?}"); }); }
public GameController(IGameService games, ITeamService teams, IStadiumService stadiums) { teamService = teams; gameService = games; stadiumService = stadiums; }
public StadiumController(ICrudService crudService, IStadiumService stadiumService) : base(crudService) { _stadiumService = stadiumService; }
public StadiumViewModelService(AppDbContext dbContext, IStadiumService stadiumService) { _dbContext = dbContext; _stadiumService = stadiumService; }
public StadiumsController(IMapper mapper, IStadiumService stadiumService) { _mapper = mapper; _stadiumService = stadiumService; }
public GetAllStadiumsHandler(IStadiumService service) { _service = service; }
public StadiumController(IStadiumService StadiumServices) { _StadiumServices = StadiumServices; }
public static void SeedData(IGameServerService _gameServerService, IStadiumService _stadiumService, UserManager <AppUser> _userManager, RoleManager <AppRole> _roleManager) { var gameServers = _gameServerService.GetAll(); if (gameServers.Count <= 0) { _gameServerService.Add(new GameServerEntity { ServerName = "EU Dedicated" }); _gameServerService.Add(new GameServerEntity { ServerName = "USA Dedicated" }); _gameServerService.Add(new GameServerEntity { ServerName = "Hosted Server" }); } var stadiums = _stadiumService.GetAll(); if (stadiums.Count <= 0) { _stadiumService.Add(new StadiumEntity { Name = "Real Football" }); _stadiumService.Add(new StadiumEntity { Name = "Good" }); _stadiumService.Add(new StadiumEntity { Name = "Classic" }); _stadiumService.Add(new StadiumEntity { Name = "Small" }); _stadiumService.Add(new StadiumEntity { Name = "Real Football" }); _stadiumService.Add(new StadiumEntity { Name = "Small Pong" }); } var roles = _roleManager.Roles.ToList(); if (roles.Count <= 0) { _roleManager.CreateAsync(new AppRole { Name = ConstRoles.Admin }).Wait(); _roleManager.CreateAsync(new AppRole { Name = ConstRoles.Member }).Wait(); } var adminUser = _userManager.FindByNameAsync("compo").Result; if (adminUser == null) { AppUser user = new AppUser { Email = "*****@*****.**", Login = "******", UserName = "******" }; string pass = "******"; _userManager.CreateAsync(user, pass).Wait(); _userManager.AddToRoleAsync(user, ConstRoles.Admin).Wait(); } }
public StadiumController(IStadiumService stadium) { _stadiumManager = (StadiumManager)stadium; }
public StadiumController(IStadiumService stadiumService, ICountryService countryService) { this.stadiumService = stadiumService; this.countryService = countryService; }
public StadiumController(IStadiumService service) { _service = service; }
public GetStadiumByIdHandler(IStadiumService service) { _service = service; }