Esempio n. 1
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 /// <summary>Actor shoots at given point</summary>
 public void cs_shoot_point(bool boolean, ISpatialPoint point)
 {
 }
Esempio n. 2
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 /// <summary>Moves the actor to a specified point. DOES NOT BLOCK SCRIPT EXECUTION.</summary>
 public void cs_start_to(ISpatialPoint destination)
 {
 }
Esempio n. 3
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 /// <summary>Actor looks at the point for the remainder of the cs, or until overridden</summary>
 public void cs_look(bool boolean, ISpatialPoint point = null)
 {
 }
Esempio n. 4
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 /// <summary>Actor aims at the point for the remainder of the cs, or until overridden (overrides look)</summary>
 public void cs_aim(bool boolean, ISpatialPoint point)
 {
 }
Esempio n. 5
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 /// <summary>Given a point set, AI goes toward the nearest point</summary>
 public void cs_go_to_nearest(ISpatialPoint destination)
 {
 }
Esempio n. 6
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 /// <summary>Actor throws a grenade, either by tossing (arg2=0), lobbing (1) or bouncing (2)</summary>
 public void cs_grenade(ISpatialPoint point, int action)
 {
 }
Esempio n. 7
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 /// <summary>Moves the actor to a specified point</summary>
 public void cs_go_to(ISpatialPoint point, float tolerance)
 {
 }
Esempio n. 8
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 /// <summary>Flies the actor through the given point</summary>
 public void cs_fly_by(ISpatialPoint point, float tolerance)
 {
 }
Esempio n. 9
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 /// <summary>Actor moves toward the point, and considers it hit when it breaks the indicated plane</summary>
 public void cs_go_by(ISpatialPoint point, ISpatialPoint planeP, float planeD = 0f)
 {
 }
Esempio n. 10
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 /// <summary>Moves the actor to a specified point</summary>
 public void cs_go_to(ISpatialPoint point)
 {
 }
Esempio n. 11
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 /// <summary>Flies the actor to the given point and orients him in the appropriate direction (within the given tolerance)</summary>
 public void cs_fly_to_and_face(ISpatialPoint point, ISpatialPoint face, float tolerance)
 {
 }
Esempio n. 12
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 /// <summary>Flies the actor to the given point and orients him in the appropriate direction (within the given tolerance)</summary>
 public void cs_fly_to_and_face(ISpatialPoint point, ISpatialPoint face)
 {
 }
Esempio n. 13
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 /// <summary>Flies the actor to the given point (within the given tolerance)</summary>
 public void cs_fly_to(ISpatialPoint point)
 {
 }
Esempio n. 14
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 /// <summary>Actor teleports to point1 facing point2</summary>
 public void cs_teleport(ISpatialPoint destination, ISpatialPoint facing)
 {
 }
Esempio n. 15
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 /// <summary>Moves the actor to a specified point and has him face the second point</summary>
 public void cs_go_to_and_face(ISpatialPoint point, ISpatialPoint faceTowards)
 {
 }
Esempio n. 16
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 /// <summary>Deploy a turret at the given script point</summary>
 public void cs_deploy_turret(ISpatialPoint point)
 {
 }
Esempio n. 17
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 /// <summary>Actor faces exactly the point for the remainder of the cs, or until overridden (overrides aim, look)</summary>
 public void cs_face(bool boolean, ISpatialPoint point = null)
 {
 }