Esempio n. 1
0
        public override void generate(RGBA_Bytes[] span, int spanIndex, int x, int y, int len)
        {
            ISpanInterpolator spanInterpolator = base.interpolator();

            spanInterpolator.begin(x + base.filter_dx_dbl(), y + base.filter_dy_dbl(), len);

            int[] fg = new int[3];

            byte[] fg_ptr;
            int[]  weightArray  = filter().weight_array();
            int    diameter     = (int)base.filter().diameter();
            int    filter_scale = diameter << (int)image_subpixel_scale_e.image_subpixel_shift;

            int[] weight_array = weightArray;

            do
            {
                int rx;
                int ry;
                int rx_inv = (int)image_subpixel_scale_e.image_subpixel_scale;
                int ry_inv = (int)image_subpixel_scale_e.image_subpixel_scale;
                spanInterpolator.coordinates(out x, out y);
                spanInterpolator.local_scale(out rx, out ry);
                base.adjust_scale(ref rx, ref ry);

                rx_inv = (int)image_subpixel_scale_e.image_subpixel_scale * (int)image_subpixel_scale_e.image_subpixel_scale / rx;
                ry_inv = (int)image_subpixel_scale_e.image_subpixel_scale * (int)image_subpixel_scale_e.image_subpixel_scale / ry;

                int radius_x = (diameter * rx) >> 1;
                int radius_y = (diameter * ry) >> 1;
                int len_x_lr =
                    (diameter * rx + (int)image_subpixel_scale_e.image_subpixel_mask) >>
                    (int)(int)image_subpixel_scale_e.image_subpixel_shift;

                x += base.filter_dx_int() - radius_x;
                y += base.filter_dy_int() - radius_y;

                fg[0] = fg[1] = fg[2] = (int)image_filter_scale_e.image_filter_scale / 2;

                int y_lr = y >> (int)(int)image_subpixel_scale_e.image_subpixel_shift;
                int y_hr = (((int)image_subpixel_scale_e.image_subpixel_mask - (y & (int)image_subpixel_scale_e.image_subpixel_mask)) *
                            ry_inv) >> (int)(int)image_subpixel_scale_e.image_subpixel_shift;
                int total_weight = 0;
                int x_lr         = x >> (int)(int)image_subpixel_scale_e.image_subpixel_shift;
                int x_hr         = (((int)image_subpixel_scale_e.image_subpixel_mask - (x & (int)image_subpixel_scale_e.image_subpixel_mask)) *
                                    rx_inv) >> (int)(int)image_subpixel_scale_e.image_subpixel_shift;
                int x_hr2 = x_hr;
                int sourceIndex;
                fg_ptr = base.GetImageBufferAccessor().span(x_lr, y_lr, len_x_lr, out sourceIndex);

                for (; ;)
                {
                    int weight_y = weight_array[y_hr];
                    x_hr = x_hr2;
                    for (; ;)
                    {
                        int weight = (weight_y * weight_array[x_hr] +
                                      (int)image_filter_scale_e.image_filter_scale / 2) >>
                                     downscale_shift;
                        fg[0]        += fg_ptr[sourceIndex + ImageBuffer.OrderR] * weight;
                        fg[1]        += fg_ptr[sourceIndex + ImageBuffer.OrderG] * weight;
                        fg[2]        += fg_ptr[sourceIndex + ImageBuffer.OrderB] * weight;
                        total_weight += weight;
                        x_hr         += rx_inv;
                        if (x_hr >= filter_scale)
                        {
                            break;
                        }
                        fg_ptr = base.GetImageBufferAccessor().next_x(out sourceIndex);
                    }
                    y_hr += ry_inv;
                    if (y_hr >= filter_scale)
                    {
                        break;
                    }

                    fg_ptr = base.GetImageBufferAccessor().next_y(out sourceIndex);
                }

                fg[0] /= total_weight;
                fg[1] /= total_weight;
                fg[2] /= total_weight;

                if (fg[0] < 0)
                {
                    fg[0] = 0;
                }
                if (fg[1] < 0)
                {
                    fg[1] = 0;
                }
                if (fg[2] < 0)
                {
                    fg[2] = 0;
                }

                if (fg[0] > base_mask)
                {
                    fg[0] = base_mask;
                }
                if (fg[1] > base_mask)
                {
                    fg[1] = base_mask;
                }
                if (fg[2] > base_mask)
                {
                    fg[2] = base_mask;
                }

                span[spanIndex].alpha = base_mask;
                span[spanIndex].red   = (byte)fg[0];
                span[spanIndex].green = (byte)fg[1];
                span[spanIndex].blue  = (byte)fg[2];

                spanIndex++;
                interpolator().Next();
            } while (--len != 0);
        }
 //----------------------------------------------------------------
 public void local_scale(out int x, out int y)
 {
     m_interpolator.local_scale(out x, out y);
 }