/// <summary> /// Used to populate multiple object at once /// </summary> void ISpaceManager.PopulateSpace <T>(Space <T> space, List <SpacePointSource <T> > points) { _spaceManager.ClearSpace(space); for (var i = 0; i < space.Dimensions.Length; ++i) { PopulateDimension(space.Dimensions[i], points); } // for (var i = 0; i < points.Count; ++i) // { // points[i].InitialPositions = null; // } }