public BattleAxe(IConsoleOutputService consoleOut, ISoundPlayerService soundPlayer, string name = "BattleAxe", int maxDamage = 15) : base(consoleOut, soundPlayer) { this.Name = name; this.MaxDamage = maxDamage; }
public Staff(IConsoleOutputService consoleOut, ISoundPlayerService soundPlayer, string name = "Staff", int maxDamage = 6) : base(consoleOut, soundPlayer) { this.Name = name; this.MaxDamage = maxDamage; }
public Dagger(IConsoleOutputService consoleOut, ISoundPlayerService soundPlayer, string name = "Dagger", int maxDamage = 10) : base(consoleOut, soundPlayer) { this.Name = name; this.MaxDamage = maxDamage; }
public TreasureChest(IConsoleOutputService consoleOut, ISoundPlayerService soundPlayer, int value) { this.consoleOut = consoleOut; this.soundPlayer = soundPlayer; this.Name = "TreasureChest"; this.Value = value; }
public Troll(IConsoleOutputService consoleOut, ISoundPlayerService soundPlayer, string name, string desc) : base(consoleOut, soundPlayer) { this.Name = name; this.desc = desc; this.AddToInventory(new BareHands(this.consoleOut, this.soundPlayer, 7)); }
public BroadSword(IConsoleOutputService consoleOut, ISoundPlayerService soundPlayer, string name = "BroadSword", int maxDamage = 14) : base(consoleOut, soundPlayer) { this.Name = name; this.MaxDamage = maxDamage; }
public DungeonGame(IGameHost gameHost, IConsoleOutputService consoleOut, IUserPromptService userPrompt, ISoundPlayerService soundPlayer) : base(gameHost, consoleOut, userPrompt, soundPlayer) { }
public DungeonBoard(IConsoleOutputService consoleOut, ISoundPlayerService soundPlayer, IUserPromptService userPrompt, string mapName) : base(NumRows, NumColumns) { this.consoleOut = consoleOut; this.soundPlayer = soundPlayer; this.userPrompt = userPrompt; this.mapName = mapName; }
public Character(IConsoleOutputService consoleOut, ISoundPlayerService soundPlayer) { this.consoleOut = consoleOut; this.soundPlayer = soundPlayer; this.health = 100; this.pos = GameBoard.Position.Undefined; this.inventory = new ObservableCollection <InventoryItem>(); }
public Game(IGameHost gameHost, IConsoleOutputService consoleOut, IUserPromptService userPrompt, ISoundPlayerService soundPlayer) { this.gameHost = gameHost; this.consoleOut = consoleOut; this.userPrompt = userPrompt; this.soundPlayer = soundPlayer; this.mapName = null; this.Reset(); }
public Main(IBarboraApiClient barboraApiClient, IBarboraNotifyingService barboraNotifyingService, ISoundPlayerService soundPlayerService) { this.barboraApiClient = barboraApiClient; this.barboraNotifyingService = barboraNotifyingService; this.soundPlayerService = soundPlayerService; InitializeComponent(); InitializeNotifyIcon(); InitializeApiClientEvents(); InfoBox.SelectedValuePath = "Value"; InfoBox.DisplayMemberPath = "Text"; StartBtn.IsEnabled = true; StopBtn.IsEnabled = false; LogOutBtn.IsEnabled = true; }
public Rune(IConsoleOutputService consoleOut, ISoundPlayerService soundPlayer, string name, string text) : base(consoleOut, soundPlayer) { this.Name = name; this.text = text; }
public GoldCoin(IConsoleOutputService consoleOut, ISoundPlayerService soundPlayer, int value = 1) : base(consoleOut, soundPlayer) { this.Name = "GoldCoin"; this.Value = value; }
public CoinPurse(IConsoleOutputService consoleOut, ISoundPlayerService soundPlayer) : base(consoleOut, soundPlayer) { this.Name = "Purse"; }
public Water(IConsoleOutputService consoleOut, ISoundPlayerService soundPlayer) : base(consoleOut, soundPlayer) { this.Name = "Water"; }
public InventoryItem(IConsoleOutputService consoleOut, ISoundPlayerService soundPlayer) { this.consoleOut = consoleOut; this.soundPlayer = soundPlayer; }
public NeutralCharacter(IConsoleOutputService consoleOut, ISoundPlayerService soundPlayer, string name, string desc) : base(consoleOut, soundPlayer) { this.Name = name; this.desc = desc; }
public Player(IConsoleOutputService consoleOut, ISoundPlayerService soundPlayer) : base(consoleOut, soundPlayer) { this.Name = ""; this.MaxInventoryWeightInLbs = 30; }
public Friend(IConsoleOutputService consoleOut, ISoundPlayerService soundPlayer, string name, string desc) : base(consoleOut, soundPlayer) { this.Name = name; this.desc = desc; }
public Enemy(IConsoleOutputService consoleOut, ISoundPlayerService soundPlayer) : base(consoleOut, soundPlayer) { }
public DungeonBoard(IConsoleOutputService consoleOut, ISoundPlayerService soundPlayer, IUserPromptService userPrompt) : this(consoleOut, soundPlayer, userPrompt, null) { }
public Flask(IConsoleOutputService consoleOut, ISoundPlayerService soundPlayer) : base(consoleOut, soundPlayer) { this.consoleOut = consoleOut; this.Name = "Flask"; }
public BareHands(IConsoleOutputService consoleOut, ISoundPlayerService soundPlayer, int maxDamage) : base(consoleOut, soundPlayer) { this.Name = "BareHands"; this.MaxDamage = maxDamage; }
public WaterPool(IConsoleOutputService consoleOut, ISoundPlayerService soundPlayer) { this.consoleOut = consoleOut; this.soundPlayer = soundPlayer; this.Name = "Pool"; }
public PowerUp(IConsoleOutputService consoleOut, ISoundPlayerService soundPlayer) : base(consoleOut, soundPlayer) { this.Name = "PowerUp"; this.HealthPoints = 10; }
public Dwarf(IConsoleOutputService consoleOut, ISoundPlayerService soundPlayer, string name, string desc) : base(consoleOut, soundPlayer, name, desc) { }
public Weapon(IConsoleOutputService consoleOut, ISoundPlayerService soundPlayer) : base(consoleOut, soundPlayer) { this.MinDamage = 0; }