/// <summary> /// Save the specified info. /// </summary> /// <param name='info'> /// Info. /// </param> static public void Save(ViNoSaveInfo info) { info.data.m_LoadedLevelIndex = Application.loadedLevel; info.data.m_LoadedLevelName = Application.loadedLevelName; // Serialization of Scene. if (ViNoSceneManager.Instance != null) { info.data.m_SceneXmlData = ViNoSceneManager.Instance.Save( ); } // Serialization of VM. if (VM.Instance != null) { VM.SerializationInfo vmSerInfo = VM.Instance.Serialize( ); info.data.m_NodeName = vmSerInfo.m_NodeName; info.data.m_CurrentScenarioName = vmSerInfo.m_ScenarioName; } else { ViNoDebugger.LogError("SaveInfo", "VM NOT Found. Can't serialize VM Info."); } // Serialization of BGM. if (ISoundPlayer.Instance != null) { ISoundPlayer pl = ISoundPlayer.Instance; // ViNoSoundPlayer pl = ISoundPlayer.Instance as ViNoSoundPlayer; pl.OnSave(info.data); } /* if( ScenarioNode.Instance != null ){ * info.data.m_ScenarioResourceFilePath = ScenarioNode.Instance.scenarioResourceFilePath; * } * //*/ // Set DateTime. info.data.m_Date = ViNoStringExtensions.GetDateTimeNowString(); // Set Message. SystemUIEvent sys = GameObject.FindObjectOfType(typeof(SystemUIEvent)) as SystemUIEvent; string str = sys.GetCurrentMessage(); if (str.Length >= 14) { str = str.Substring(0, 14) + "..."; } info.data.m_ScenarioDescription = str; }