public static void StartSound(Single[] origin, Int32 entnum, Int32 entchannel, sfx_t sfx, Single fvol, Single attenuation, Single timeofs) { impl.StartSound(origin, entnum, entchannel, sfx, fvol, attenuation, timeofs); }
private bool CheckFunctionKey(DoomKey key) { switch (key) { case DoomKey.F1: menu.ShowHelpScreen(); return(true); case DoomKey.F2: menu.ShowSaveScreen(); return(true); case DoomKey.F3: menu.ShowLoadScreen(); return(true); case DoomKey.F4: menu.ShowVolumeControl(); return(true); case DoomKey.F6: menu.QuickSave(); return(true); case DoomKey.F7: if (currentState == DoomState.Game) { menu.EndGame(); } else { options.Sound.StartSound(Sfx.OOF); } return(true); case DoomKey.F8: video.DisplayMessage = !video.DisplayMessage; if (currentState == DoomState.Game && game.State == GameState.Level) { string msg; if (video.DisplayMessage) { msg = DoomInfo.Strings.MSGON; } else { msg = DoomInfo.Strings.MSGOFF; } game.World.ConsolePlayer.SendMessage(msg); } menu.StartSound(Sfx.SWTCHN); return(true); case DoomKey.F9: menu.QuickLoad(); return(true); case DoomKey.F10: menu.Quit(); return(true); case DoomKey.F11: var gcl = video.GammaCorrectionLevel; gcl++; if (gcl > video.MaxGammaCorrectionLevel) { gcl = 0; } video.GammaCorrectionLevel = gcl; if (currentState == DoomState.Game && game.State == GameState.Level) { string msg; if (gcl == 0) { msg = DoomInfo.Strings.GAMMALVL0; } else { msg = "Gamma correction level " + gcl; } game.World.ConsolePlayer.SendMessage(msg); } return(true); case DoomKey.Add: case DoomKey.Quote: case DoomKey.Equal: if (currentState == DoomState.Game && game.State == GameState.Level && game.World.AutoMap.Visible) { return(false); } else { video.WindowSize = Math.Min(video.WindowSize + 1, video.MaxWindowSize); sound.StartSound(Sfx.STNMOV); return(true); } case DoomKey.Subtract: case DoomKey.Hyphen: case DoomKey.Semicolon: if (currentState == DoomState.Game && game.State == GameState.Level && game.World.AutoMap.Visible) { return(false); } else { video.WindowSize = Math.Max(video.WindowSize - 1, 0); sound.StartSound(Sfx.STNMOV); return(true); } default: return(false); } }