public static void ConnectToLobby() { if (Socket != null) { DisconnectSocket(); } var sock = SocketManager.GetSocket($"{Host}/lobby"); sock.On("connect", lobby_SocketConnected); sock.On("connect_error", lobby_SocketConnectError); sock.On("connect_timeout", lobby_SocketConnectTimeout); sock.On("lobbyJoin", lobby_LobbyJoin); sock.On("gameAdded", lobby_GameAdded); Socket = sock; sock.Connect(); }