Esempio n. 1
0
    // Connected or not
    public void ConnectCallback(IAsyncResult asyncConnect)
    {
        Socket clientSocket = (Socket)asyncConnect.AsyncState;

        clientSocket.EndConnect(asyncConnect);

        if (!clientSocket.Connected)
        {
            Console.WriteLine("-> client is not connected.");
            connected = false;
            return;
        }
        else
        {
            Console.WriteLine("-> client is connected.");
            connected = true;
        }

        StateObject stateObject = new StateObject(1, clientSocket);

        clientSocket.BeginReceive(stateObject.sBuffer, 0, stateObject.sBuffer.Length, SocketFlags.None, new AsyncCallback(this.ReceiveCallback), stateObject);

        statusTimer          = new System.Timers.Timer();
        statusTimer.Elapsed += new ElapsedEventHandler(CheckForStatus);
        statusTimer.Interval = 500;
        statusTimer.Enabled  = true;

        // Delegate Callback
        eventHandler.socketDidConnect(socketName);
    }