Esempio n. 1
0
        public string StartServer(int port)
        {
            IPAddress[] addresses      = null;
            string      serverHostName = "";
            IPHostEntry ipEntry;

            try
            {
                serverHostName = _dns.GetHostName();
                ipEntry        = _dns.GetHostByName(serverHostName);
            }
            catch (Exception ex)
            {
                return(ex.Message);
            }

            addresses = ipEntry.AddressList;
            if (addresses == null || addresses.Length < 1)
            {
                return("Couldnt get local address.");
            }

            _listener.Bind(new IPEndPoint(addresses[0], port));
            _listener.Listen(10);
            _listener.BeginAccept(new AsyncCallback(AcceptClient), _listener);

            return($"Listening On: {addresses[0]} : {port}");
        }
Esempio n. 2
0
        public int AcceptConnection()
        {
            ISocketClientConnection newUser = SocketClientConnectionFactory.CreateClientConnection();

            _SessionMembers.Add(newUser);
            _ServerSocket.BeginAccept(AcceptCallback, newUser.clientInformation); //create a better state object for information transfer. Future
            return(1);                                                            //success, if logic to check for failed listen, return zero. future
        }
Esempio n. 3
0
        public void Start(ISocket socket, UInt16 port)
        {
            Stop();

            System.Net.IPEndPoint ipEnd = new System.Net.IPEndPoint(System.Net.IPAddress.Any, port);

            _listeningSocket = socket;

            _listeningSocket.Bind(ipEnd);

            // Accept only one connection for now...
            _listeningSocket.Listen(1);

            _listeningSocket.BeginAccept(new AsyncCallback(ClientConnect), null);
        }
Esempio n. 4
0
        public void ClientConnect(IAsyncResult asyn)
        {
            if (_listeningSocket == null)
            {
                return;
            }

            try
            {
                ISocket clientSocket = _listeningSocket.EndAccept(asyn);
                if (clientSocket != null)
                {
                    SocketConnection com = new SocketConnection(clientSocket);
                    OnClientConnect?.Invoke(com);
                }

                _listeningSocket.BeginAccept(new AsyncCallback(ClientConnect), null);
            }
            catch (SocketException ex)
            {
                Diagnostics.Trace("Exception during ClientConnect: {0}", ex.Message);
                Stop();
            }
        }
Esempio n. 5
0
 private void AcceptClient(IAsyncResult arg)
 {
     _listener = (SocketAdapter)arg.AsyncState;
     CreateSocketForClients(_listener.EndAccept(arg));
     _listener.BeginAccept(new AsyncCallback(AcceptClient), _listener);
 }