Esempio n. 1
0
        private void MemoryModule_Update(object sender, object csgo)
        {
            if (!_memory.IsRunning)
            {
                _memory.Load();
                return;
            }

            if (!offsetsLoaded)
            {
                LoadOffsets();
                offsetsLoaded = true;
                return;
            }

            //Reading all data here
            try
            {
                LocalPlayer();
                Entities();
            }
            catch (Win32Exception e)
            {
                Logger.Error(e);
            }
        }
        private void MemoryModule_Update(object sender, CSGOData csgo)
        {
            Logger.Info(FrameRate);
            if (!_memory.IsRunning)
            {
                _memory.Load();
                return;
            }

            if (!offsetsLoaded)
            {
                LoadOffsets();
                return;
            }

            //Reading all data here
            try
            {
                GetSignOnState(csgo);
                if (csgo.IsNotPlaying)
                {
                    return;
                }
                LocalPlayer(csgo);
                Entities(csgo);
            }
            catch (Win32Exception e)
            {
                Logger.Error(e);
            }
        }
Esempio n. 3
0
        private void Module_Update(object sender, object csgo)
        {
            if (!_memory.IsRunning)
            {
                _memory.Load();
                return;
            }
            if (CSGOData.IsNotPlaying)
            {
                return;
            }

            //Do all stuff here
            try
            {
                TriggerBot();
            }
            catch (Exception e)
            {
                Logger.Error(e);
            }
        }