Esempio n. 1
0
        private void ActUponSourceSkill(ISkillResult skillResult)
        {
            ParseDamage(skillResult);

            Target = FindTarget(skillResult);
            Source = skillResult.SourcePlayer.Name;
        }
Esempio n. 2
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 private void ParseDamageTaken(ISkillResult skillResult)
 {
     if (skillResult.Damage > 0)
     {
         DamageTaken += skillResult.Damage;
     }
 }
Esempio n. 3
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 private void ParseDamage(ISkillResult skillResult)
 {
     if (skillResult.IsCritical)
     {
         HitsCritical++;
     }
     else
     {
         Hits++;
     }
 }
Esempio n. 4
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        private string FindTarget(ISkillResult skillResult)
        {
            if (skillResult.TargetPlayer?.Name.Length > 3)
            {
                return(skillResult.TargetPlayer.Name);
            }
            var targetNpc = skillResult.Target as NpcEntity;

            if (targetNpc?.Info.Name.Length > 3)
            {
                return(targetNpc.Info.Name);
            }
            return(skillResult.Target.ToString());
        }
Esempio n. 5
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        public void ActUponSkillEvent(ISkillResult skillResult, bool isSource)
        {
            CheckFightTime();

            if (isSource)
            {
                ActUponSourceSkill(skillResult);
            }
            else
            {
                ActUponTargetSkill(skillResult);
            }

            History.Add(skillResult);
        }