static void Main(string[] args) { NinjectCommon.NinjectCommon.Registration(); userLogic = NinjectCommon.NinjectCommon.Kernel.Get <IUserLogic>(); skillLogic = NinjectCommon.NinjectCommon.Kernel.Get <ISkillLogic>(); //userLogic.AddUser(new User { UserId = 3, Name = "Petr", Password = "******", Role = 3 }); //skillLogic.AddSkill(new Skill { SkillId = 2, SkillName = "Python", Comment = "Normal" }); //Console.WriteLine("USERS: "); //foreach (var item in userLogic.GetUsers()) //{ // Console.WriteLine($"{item.UserId} : {item.Name} : {item.Role} "); //} //Console.WriteLine(); //Console.WriteLine("SKILLS: "); //foreach (var item in skillLogic.GetSkills()) //{ // Console.WriteLine($"{item.SkillId} : {item.SkillName} : {item.Comment}"); //} //Console.WriteLine(); foreach (var item in skillLogic.GetSkillsForUser(1)) { Console.WriteLine($"{item.SkillName} : {item.Comment}"); } //skillLogic.AddSkill(1, new Skill { SkillId = 1, SkillName = "Sleeper", Comment = "Good Boy" }); //Console.WriteLine("SKILLS: "); //foreach (var item in skillLogic.GetSkills()) //{ // Console.WriteLine($"{item.SkillId} : {item.SkillName} : {item.Comment}"); //} //userLogic.UpdateUserForAdmin(1, 2); //userLogic.UpdateuserForUsers(1, "Davidka"); //skillLogic.UpdateSkill(1, "C#", "More than zero"); //userLogic.DeleteUser(4); //skillLogic.DeleteSkill(3); //var user = userLogic.GetUserById(1); //Console.WriteLine(user.Name); //var skill = skillLogic.GetSkillById(1); //Console.WriteLine(skill.SkillName); Console.ReadKey(); }