public int AddCoin(Guid id) { CoinEntity coinEntity = _coinRepository.Get(id); CurrentStateEntity currentState = _stateRepository.GetFirst(); _logger.Info(" before add coin"); _printer.CoinAndStateInfo(coinEntity, currentState); _vengineMachine.AddCoin(coinEntity, currentState); _logger.Info(" after add coin"); _printer.CoinAndStateInfo(coinEntity, currentState); _logger.Info(" before _db.SaveChanges()..."); _coinRepository.SaveChanges(); return(currentState.Deposit); }