Esempio n. 1
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        /// -----------------------------------------------------------------------------------
        /// <summary>
        /// Notifies the site that something about the selection has changed.
        /// </summary>
        /// <param name="prootb"></param>
        /// <param name="vwselNew">Selection</param>
        /// <remarks>When overriding you should call the base class first.</remarks>
        /// -----------------------------------------------------------------------------------
        protected override void HandleSelectionChange(IVwRootBox prootb, IVwSelection vwselNew)
        {
            CheckDisposed();

            base.HandleSelectionChange(prootb, vwselNew);
            if (vwselNew == null)
            {
                return;
            }
            int clev    = vwselNew.CLevels(false);                      // anchor
            int clevEnd = vwselNew.CLevels(true);

            if (clev < 2 || clevEnd < 2)
            {
                return;                 // paranoia
            }
            int hvoRoot, tag, ihvo, ihvoEnd, cpropPrevious;
            IVwPropertyStore vps;

            vwselNew.PropInfo(true, clevEnd - 1, out hvoRoot, out tag, out ihvoEnd,
                              out cpropPrevious, out vps);
            vwselNew.PropInfo(false, clev - 1, out hvoRoot, out tag, out ihvo,
                              out cpropPrevious, out vps);
            // Give up if the selection doesn't indicate any top-level object; I think this can happen with pictures.
            // selection larger than a top-level object, maybe select all, side effects are confusing.
            if (ihvo != ihvoEnd || ihvo < 0)
            {
                return;
            }
            if (hvoRoot == 0)
            {
                return;
            }
            Debug.Assert(hvoRoot == m_hvoRoot);
            int hvoObjNewSel = m_sdaSource.get_VecItem(hvoRoot, tag, ihvo);

            if (hvoObjNewSel != 0)
            {
                // Notify any delegates that the selection of the main object in the vector
                // may have changed.
                if (SelectionChangedEvent != null)
                {
                    SelectionChangedEvent(this, new FwObjectSelectionEventArgs(hvoObjNewSel, ihvo));
                }
            }
        }