Esempio n. 1
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 /// <summary>
 /// Creates a new instance of a Linear Side Information search.
 /// </summary>
 /// <param name="sideInformationStrategy">The strategy used to create the side information.</param>
 /// <param name="samplingStrategy">A strategy to sample actions during the Generation process.</param>
 /// <param name="playout">The strategy used to play out a game in simulation.</param>
 /// <param name="evaluation">The evaluation strategy for determining the value of samples.</param>
 /// <param name="gameLogic">The game specific logic required for searching.</param>
 /// <param name="budgetEstimationStrategy">The strategy used to determine the number of samples to be used in the different phases.</param>
 public LSI(ISideInformationStrategy <D, P, A, S, A, T> sideInformationStrategy, ILSISamplingStrategy <P, A, T> samplingStrategy, IPlayoutStrategy <D, P, A, S, A> playout, IStateEvaluation <D, P, A, S, A, N> evaluation, IGameLogic <D, P, A, S, A, A> gameLogic, IBudgetEstimationStrategy <D, P, A, S, A> budgetEstimationStrategy)
 {
     SideInformationStrategy = sideInformationStrategy;
     SamplingStrategy        = samplingStrategy;
     Playout    = playout;
     Evaluation = evaluation;
     GameLogic  = gameLogic;
     BudgetEstimationStrategy = budgetEstimationStrategy;
 }
Esempio n. 2
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 public abstract LSI <D, P, A, S, TreeSearchNode <P, A>, SI> SetupLSI(ISideInformationStrategy <D, P, A, S, A, SI> sideInformationStrategy, ILSISamplingStrategy <P, A, SI> samplingStrategy);
        public override LSI <object, TicTacToeState, TicTacToeMove, object, TreeSearchNode <TicTacToeState, TicTacToeMove>, OddmentTable <int> > SetupLSI(ISideInformationStrategy <object, TicTacToeState, TicTacToeMove, object, TicTacToeMove, OddmentTable <int> > sideInformationStrategy, ILSISamplingStrategy <TicTacToeState, TicTacToeMove, OddmentTable <int> > samplingStrategy)
        {
            var playoutStrategy    = new AgentPlayout <object, TicTacToeState, TicTacToeMove, object, TicTacToeMove>(Agent);
            var evaluationStrategy = EvaluationStrategy;

            //var search = new LSI<object, TicTacToeState, TicTacToeMove, object, TreeSearchNode<TicTacToeState, TicTacToeMove>, OddmentTable<int>>(sideInformationStrategy, samplingStrategy, playoutStrategy, evaluationStrategy, GameLogic);

            throw new NotImplementedException();
        }