Esempio n. 1
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 /// <summary>
 /// Returns item level
 /// </summary>
 /// <param name="shopItemModel"></param>
 /// <returns>Returns 0 if item is not unlocked</returns>
 internal int GetItemLevel(IShopItemModel shopItemModel)
 {
     if (items.ContainsKey(shopItemModel.GetID()))
     {
         return(items[shopItemModel.GetID()].itemLevel);
     }
     else
     {
         return(0);
     }
 }
Esempio n. 2
0
    private void BuyItem(IShopItemModel shopItemModel)
    {
        int itemLevel = inventory.GetItemLevel(shopItemModel);

        playerCurrency.Spend(CurrencyType.Gold, shopItemModel.GetGoldCost(itemLevel));
        Debug.Log("Item " + shopItemModel.GetID() + " was bought");
    }