Esempio n. 1
0
        private void LoadShooterList()
        {
            try
            {
                int selectedShooterId = default(int);
                if (SelectedUiShooter != null)
                {
                    selectedShooterId = SelectedUiShooter.ShooterId;
                }

                Func <Shooter, UiShooter> selector = shooter => new UiShooter
                {
                    PersonId      = shooter.PersonId,
                    ShooterNumber = shooter.ShooterNumber,
                    ShooterId     = shooter.ShooterId
                };

                List <UiShooter> shooterListItems;
                if (SelectedUiPerson != null)
                {
                    shooterListItems = _shooterDataStore.FindByPersonId(SelectedUiPerson.PersonId).Select(selector).ToList();
                }
                else
                {
                    shooterListItems = _shooterDataStore.GetAll().Select(selector).ToList();
                }

                ShooterListItems  = new ObservableCollection <UiShooter>(shooterListItems.Select(_ => _.FetchPerson(_personDataStore)));
                SelectedUiShooter = ShooterListItems.SingleOrDefault(_ => _.ShooterId == selectedShooterId);
            }
            catch (Exception e)
            {
                ReportException(e);
            }
        }
        private void LoadShooters(int personId)
        {
            Shooter[] shooters = _shooterDataStore.FindByPersonId(personId).ToArray();

            Shooters =
                new ObservableCollection <ShooterViewModel>(
                    shooters.Select(shooter =>
            {
                ShooterViewModel vm = new ShooterViewModel();
                vm.Initialize(shooter);
                return(vm);
            }));
            SelectedShooter = Shooters.FirstOrDefault();
        }