public OrderController(IOrderService orderService, IClientService clientService, IShoeService shoeService) { this.orderService = orderService; this.clientService = clientService; this.shoeService = shoeService; }
/// <summary> /// When created the initial status and score of the player are determined /// </summary> /// <param name="shoeService">depending on the implementation (strategy pattern) of the shoe the hand may differ</param> /// <param name="scoreCalculator"></param> /// <param name="name"></param> protected Player(IShoeService shoeService, IScoreCalculator scoreCalculator, string name = "") { _scoreCalculator = scoreCalculator; ShoeService = shoeService; Name = name; Reset(); }
public CartController(ICartManager cartManager, IShoeService shoeService, IOrderService orderService, UserManager <User> userManager) { this.cartManager = cartManager; this.shoeService = shoeService; this.orderService = orderService; this.userManager = userManager; }
public ShoesController(IShoeService shoeService) { _shoesService = shoeService; }
public ShoeController(IShoeService serv) { _service = serv; }
public ShoeController(IShoeService shoeService) { this.shoeService = shoeService; }
public ShoeController(IShoeService iShoeService) { _iShoeService = iShoeService; }
public HumanPlayer(IShoeService shoeService, IScoreCalculator scoreCalculator, string name = "") : base(shoeService, scoreCalculator, name) { }
public ShoeController(IShoeService shoeService) { _shoeService = shoeService; }
public ComputerDealer(IShoeService shoeService, IScoreCalculator scoreCalculator) : base(shoeService, scoreCalculator) { }