public void AddSection(
            SettingsButtonEntry newMenuButton,
            ISettingsSectionView newSection,
            ISettingsSectionController newSectionController,
            SettingsSectionModel sectionConfig)
        {
            newMenuButton?.Initialize(sectionConfig.icon, sectionConfig.text);

            newSection.Initialize(newSectionController, sectionConfig.widgets.ToList());
            newSection.SetActive(false);
            sections.Add(newSection);

            newMenuButton?.ConfigureAction(() =>
            {
                foreach (var button in menuButtons)
                {
                    button.MarkAsSelected(false);
                }
                newMenuButton.MarkAsSelected(true);

                OpenSection(newSection);
            });

            menuButtons.Add(newMenuButton);
        }
Esempio n. 2
0
        private IEnumerator SetUp()
        {
            sectionView       = Object.Instantiate((GameObject)Resources.Load(SECTION_VIEW_PREFAB_PATH)).GetComponent <SettingsSectionView>();
            sectionController = Substitute.For <ISettingsSectionController>();

            yield return(null);
        }
Esempio n. 3
0
        public void Initialize(ISettingsSectionController settingsSectionController, List <SettingsWidgetModel> widgets)
        {
            this.settingsSectionController = settingsSectionController;
            this.widgets = widgets;

            CreateWidgets();
        }
 public void SetUp()
 {
     panelController                    = new SettingsPanelHUDController();
     newSectionView                     = Substitute.For <ISettingsSectionView>();
     newSectionController               = Substitute.For <ISettingsSectionController>();
     testSprite                         = Sprite.Create(new Texture2D(10, 10), new Rect(), new Vector2());
     newSectionConfig                   = ScriptableObject.CreateInstance <SettingsSectionModel>();
     newSectionConfig.icon              = testSprite;
     newSectionConfig.text              = "TestSection";
     newSectionConfig.menuButtonPrefab  = new GameObject().AddComponent <SettingsButtonEntry>();
     newSectionConfig.sectionPrefab     = new GameObject().AddComponent <SettingsSectionView>();
     newSectionConfig.sectionController = ScriptableObject.CreateInstance <SettingsSectionController>();
     newSectionConfig.widgets           = new SettingsWidgetList();
 }