private void InitGameDifficultySetting(GameStateModel game) { switch (game.Difficulty) { case GameDifficulfy.Easy: _gameDifficultySettings = (GameDifficultySettings)_settingsReader.Load(typeof(GameDifficultySettings), "GameDifficultyEasy"); break; case GameDifficulfy.Normal: _gameDifficultySettings = (GameDifficultySettings)_settingsReader.Load(typeof(GameDifficultySettings), "GameDifficultyNormal"); break; case GameDifficulfy.Hard: _gameDifficultySettings = (GameDifficultySettings)_settingsReader.Load(typeof(GameDifficultySettings), "GameDifficultyHard"); break; } }