/// <summary> /// Compare property values of two specified Settings objects. /// </summary> /// <param name="other"></param> /// <returns></returns> public virtual Boolean Equals(ISettingsComponent other) { Boolean returnValue = default(Boolean); SettingsComponentBase otherSettings = default(SettingsComponentBase); try { otherSettings = other as SettingsComponentBase; if (this == otherSettings) { returnValue = true; } else { if (false /*this.Xxx != otherSettings.Xxx*/) { returnValue = false; } else { returnValue = true; } } } catch (Exception ex) { Log.Write(ex, MethodBase.GetCurrentMethod(), EventLogEntryType.Error); throw; } return(returnValue); }
protected override void AwakeOverride() { WindowType = RuntimeWindowType.Custom; base.AwakeOverride(); m_settings = IOC.Resolve <ISettingsComponent>(); m_localization = IOC.Resolve <ILocalization>(); }
private void StartSystem() { // Bind handlers Exit += App_Exit; DispatcherUnhandledException += App_DispatcherUnhandledException; // Create system objects foregroundWindowHook = new ForegroundWindowHook(); windowUpdateHook = new WindowUpdateHook(); mouseHook = new ClipMouseHook(); appSystem = new AppSystem(foregroundWindowHook, windowUpdateHook, mouseHook); windowEnumerator = new WindowEnumerator(); // Create components lockingComponent = new LockingComponent(appSystem); toolbarComponent = new ToolbarComponent(); windowListComponent = new WindowListComponent(windowEnumerator); findProgramComponent = new FindProgramComponent(); lockWindowComponent = new LockWindowComponent(appSystem); aboutComponent = new AboutComponent(); settingsComponent = new SettingsComponent(); mainWindowComponent = new MainWindowComponent(appSystem); // Create gui system guiSystem = new GuiSystem(lockingComponent, toolbarComponent, windowListComponent, findProgramComponent, lockWindowComponent, aboutComponent, settingsComponent, mainWindowComponent); guiSystem.Startup(); }
protected override void AwakeOverride() { WindowType = RuntimeWindowType.Inspector; base.AwakeOverride(); m_editorsMap = IOC.Resolve <IEditorsMap>(); m_settingsComponent = IOC.Resolve <ISettingsComponent>(); Editor.Selection.SelectionChanged += OnRuntimeSelectionChanged; CreateEditor(); }
/// <summary> /// Compare property values of two specified Settings objects. /// </summary> /// <param name="other"></param> /// <returns></returns> public override Boolean Equals(ISettingsComponent other) { Boolean returnValue = default(Boolean); MVCSettings otherSettings = default(MVCSettings); try { otherSettings = other as MVCSettings; if (this == otherSettings) { returnValue = true; } else { if (!base.Equals(other)) { returnValue = false; } else if (!this.SomeComponent.Equals(otherSettings)) { returnValue = false; } else if (this.SomeInt != otherSettings.SomeInt) { returnValue = false; } else if (this.SomeBoolean != otherSettings.SomeBoolean) { returnValue = false; } else if (this.SomeString != otherSettings.SomeString) { returnValue = false; } else { returnValue = true; } } } catch (Exception ex) { Log.Write(ex, MethodBase.GetCurrentMethod(), EventLogEntryType.Error); throw; } return(returnValue); }
// Constructor public GuiSystem(ILockingComponent lockingComponent, IToolbarComponent toolbarComponent, IWindowListComponent windowListComponent, IFindProgramComponent findProgramComponent, ILockWindowComponent lockWindowComponent, IAboutComponent aboutComponent, ISettingsComponent settingsComponent, IMainWindowComponent mainWindowComponent) { _lockingComponent = lockingComponent; _toolbarComponent = toolbarComponent; _windowListComponent = windowListComponent; _findProgramComponent = findProgramComponent; _lockWindowComponent = lockWindowComponent; _aboutComponent = aboutComponent; _settingsComponent = settingsComponent; _mainWindowComponent = mainWindowComponent; }
/// <summary> /// Copies property values from source working fields to detination working fields, then optionally syncs destination. /// </summary> /// <param name="destination"></param> /// <param name="sync"></param> public override void CopyTo(ISettingsComponent destination, Boolean sync) { MVCSettingsComponent destinationSettings = default(MVCSettingsComponent); try { destinationSettings = destination as MVCSettingsComponent; destinationSettings.SomeOtherInt = this.SomeOtherInt; destinationSettings.SomeOtherBoolean = this.SomeOtherBoolean; destinationSettings.SomeOtherString = this.SomeOtherString; base.CopyTo(destination, sync);//also checks and optionally performs sync } catch (Exception ex) { Log.Write(ex, MethodBase.GetCurrentMethod(), EventLogEntryType.Error); throw; } }
/// <summary> /// Copies property values from source working fields to detination working fields, then optionally syncs destination. /// <param name="destinationSettings"></param> /// <param name="sync"></param> /// </summary> public override void CopyTo(ISettingsComponent destination, Boolean sync) { Settings destinationSettings = default(Settings); try { destinationSettings = destination as Settings; destinationSettings.Sheets = this.Sheets; destinationSettings.Version = this.Version; base.CopyTo(destination, sync);//also checks and optionally performs sync } catch (Exception ex) { Log.Write(ex, MethodBase.GetCurrentMethod(), EventLogEntryType.Error); throw; } }
protected override void AwakeOverride() { WindowType = RuntimeWindowType.Inspector; base.AwakeOverride(); if (m_gameObjectEditor == null) { Debug.LogError("GameObjectEditor is not set"); } if (m_materialEditor == null) { Debug.LogError("MaterialEditor is not set"); } m_editorsMap = IOC.Resolve <IEditorsMap>(); m_settingsComponent = IOC.Resolve <ISettingsComponent>(); Editor.Selection.SelectionChanged += OnRuntimeSelectionChanged; CreateEditor(); }
/// <summary> /// Copies property values from source working fields to detination working fields, then optionally syncs destination. /// </summary> /// <param name="destination"></param> /// <param name="sync"></param> public virtual void CopyTo(ISettingsComponent destination, Boolean sync) { ISettingsComponent destinationSettings = default(ISettingsComponent); try { destinationSettings = destination as ISettingsComponent; //destinationSettings.Xxx = this.Xxx; if (sync) { destinationSettings.Sync(); } } catch (Exception ex) { Log.Write(ex, MethodBase.GetCurrentMethod(), EventLogEntryType.Error); throw; } }
protected override void OnEditorExist() { base.OnEditorExist(); IOC.RegisterFallback <IMeasurementTools>(this); m_editor = IOC.Resolve <IRuntimeEditor>(); m_editor.Tools.ToolChanged += OnToolChanged; m_settingsComponent = IOC.Resolve <ISettingsComponent>(); if (m_settingsComponent != null) { m_settingsComponent.SystemOfMeasurementChanged += OnSystemOfMeasurementChanged; } if (m_distanceTool == null) { GameObject go = new GameObject("MeasureDistanceTool"); go.transform.SetParent(transform, false); go.SetActive(false); m_distanceTool = go.AddComponent <MeasureDistanceTool>(); //if(m_output != null) //{ // m_distanceTool.Output = m_output; //} } if (m_angleTool == null) { GameObject go = new GameObject("MeasureAngleTool"); go.transform.SetParent(transform, false); go.SetActive(false); m_angleTool = go.AddComponent <MeasureAngleTool>(); //if (m_output != null) //{ // m_angleTool.Output = m_output; //} } }
public virtual HeaderDescriptor GetHeaderDescriptor(IRTE editor) { ILocalization localization = IOC.Resolve <ILocalization>(); ISettingsComponent settingsComponent = IOC.Resolve <ISettingsComponent>(); BuiltInWindowsSettings settings; if (settingsComponent == null) { settings = BuiltInWindowsSettings.Default; } else { settings = settingsComponent.BuiltInWindowsSettings; } return(new HeaderDescriptor( localization.GetString("ID_RTEditor_CD_" + ComponentType.Name, ComponentType.Name), settings.Inspector.ComponentEditor.ShowExpander, settings.Inspector.ComponentEditor.ShowResetButton, settings.Inspector.ComponentEditor.ShowEnableButton)); }
protected override void AwakeOverride() { m_settings = IOC.Resolve <ISettingsComponent>(); base.AwakeOverride(); }
public void BuildEditor() { IComponentDescriptor componentDescriptor = GetComponentDescriptor(); if (componentDescriptor != null) { m_converter = componentDescriptor.CreateConverter(this); } PropertyDescriptor[] descriptors = m_editorsMap.GetPropertyDescriptors(Component.GetType(), this, m_converter); if (descriptors == null || descriptors.Length == 0) { if (ExpanderGraphics != null) { ExpanderGraphics.SetActive(false); } return; } ISettingsComponent settingsComponent = IOC.Resolve <ISettingsComponent>(); BuiltInWindowsSettings settings; if (settingsComponent == null) { settings = BuiltInWindowsSettings.Default; } else { settings = settingsComponent.BuiltInWindowsSettings; } if (ResetButton != null) { ResetButton.gameObject.SetActive(componentDescriptor != null ? componentDescriptor.GetHeaderDescriptor(m_editor).ShowResetButton : settings.Inspector.ComponentEditor.ShowResetButton); } if (RemoveButton != null) { bool showRemoveButton = componentDescriptor != null? componentDescriptor.GetHeaderDescriptor(m_editor).ShowRemoveButton: settings.Inspector.ComponentEditor.ShowRemoveButton; if (showRemoveButton) { bool canRemove = m_project == null || m_project.ToAssetItem(Component.gameObject) == null; if (!canRemove) { showRemoveButton = false; } } RemoveButton.gameObject.SetActive(showRemoveButton); } if (EnabledEditor != null && EnabledProperty != null) { EnabledEditor.gameObject.SetActive(componentDescriptor != null ? componentDescriptor.GetHeaderDescriptor(m_editor).ShowEnableButton : settings.Inspector.ComponentEditor.ShowEnableButton); } if (Expander == null) { BuildEditor(componentDescriptor, descriptors); } else { if (componentDescriptor != null ? !componentDescriptor.GetHeaderDescriptor(m_editor).ShowExpander : !settings.Inspector.ComponentEditor.ShowExpander) { Expander.isOn = true; Expander.enabled = false; } if (Expander.isOn) { if (ExpanderGraphics != null) { ExpanderGraphics.SetActive(componentDescriptor != null ? componentDescriptor.GetHeaderDescriptor(m_editor).ShowExpander : settings.Inspector.ComponentEditor.ShowExpander); } BuildEditor(componentDescriptor, descriptors); } } }