void PopulateEntityList() { foreach (var entity in _serverEntityManager.GetEntities()) { if (IsMapSavable(entity)) { EntityUidMap.Add(entity.Uid, EntityUidMap.Count); Entities.Add(entity); } } }
private void PopulateEntityList() { foreach (var entity in _serverEntityManager.GetEntities()) { if (IsMapSavable(entity)) { var uid = uidCounter++; EntityUidMap.Add(entity.Uid, uid); Entities.Add(entity); } } }