public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.rootForBounds; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 558); } if (depth <= 7) { SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 572); this.scale.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteSingle(this.scrollWheelFactor, &var_0_cp_0[var_0_cp_1] + 578); SerializedNamedStateWriter.Instance.WriteInt32((int)this.dragEffect, &var_0_cp_0[var_0_cp_1] + 596); SerializedNamedStateWriter.Instance.WriteBoolean(this.smoothDragStart, &var_0_cp_0[var_0_cp_1] + 607); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteSingle(this.momentumAmount, &var_0_cp_0[var_0_cp_1] + 623); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.target; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 265); } SerializedNamedStateWriter.Instance.WriteBoolean(this.onHover, &var_0_cp_0[var_0_cp_1] + 895); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.onPress, &var_0_cp_0[var_0_cp_1] + 793); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.onClick, &var_0_cp_0[var_0_cp_1] + 257); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.onDoubleClick, &var_0_cp_0[var_0_cp_1] + 831); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.onSelect, &var_0_cp_0[var_0_cp_1] + 811); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.onDrag, &var_0_cp_0[var_0_cp_1] + 888); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.onDrop, &var_0_cp_0[var_0_cp_1] + 903); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.onSubmit, &var_0_cp_0[var_0_cp_1] + 910); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.onScroll, &var_0_cp_0[var_0_cp_1] + 919); SerializedNamedStateWriter.Instance.Align(); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_20_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_20_1 = this.tweenTarget; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_20_0.WriteUnityEngineObject(arg_20_1, &var_0_cp_0[var_0_cp_1] + 96); } if (depth <= 7) { SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 108); this.hover.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.Align(); if (depth <= 7) { SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 114); this.pressed.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteSingle(this.duration, &var_0_cp_0[var_0_cp_1] + 136); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.uiCamera; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 2874); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.text, &var_0_cp_0[var_0_cp_1] + 4593); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.tooltipRoot, &var_0_cp_0[var_0_cp_1] + 4598); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.background, &var_0_cp_0[var_0_cp_1] + 4610); } SerializedNamedStateWriter.Instance.WriteSingle(this.appearSpeed, &var_0_cp_0[var_0_cp_1] + 4621); SerializedNamedStateWriter.Instance.WriteBoolean(this.scalingTransitions, &var_0_cp_0[var_0_cp_1] + 4633); SerializedNamedStateWriter.Instance.Align(); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.thumb; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 1570); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.mBG, &var_0_cp_0[var_0_cp_1] + 1576); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.mFG, &var_0_cp_0[var_0_cp_1] + 1580); } SerializedNamedStateWriter.Instance.WriteSingle(this.mValue, &var_0_cp_0[var_0_cp_1] + 1584); SerializedNamedStateWriter.Instance.WriteInt32((int)this.mFill, &var_0_cp_0[var_0_cp_1] + 1591); SerializedNamedStateWriter.Instance.WriteInt32(this.numberOfSteps, &var_0_cp_0[var_0_cp_1] + 1597); if (depth <= 7) { if (this.onChange == null) { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 1446, 0); SerializedNamedStateWriter.Instance.EndMetaGroup(); } else { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 1446, this.onChange.Count); for (int i = 0; i < this.onChange.Count; i++) { EventDelegate arg_131_0 = (this.onChange[i] != null) ? this.onChange[i] : new EventDelegate(); SerializedNamedStateWriter.Instance.BeginMetaGroup((IntPtr)0); arg_131_0.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.EndMetaGroup(); } } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.foreground, &var_0_cp_0[var_0_cp_1] + 1619); } SerializedNamedStateWriter.Instance.WriteSingle(this.rawValue, &var_0_cp_0[var_0_cp_1] + 1630); SerializedNamedStateWriter.Instance.WriteInt32((int)this.direction, &var_0_cp_0[var_0_cp_1] + 1639); SerializedNamedStateWriter.Instance.WriteBoolean(this.mInverted, &var_0_cp_0[var_0_cp_1] + 1649); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteSingle(this.mSize, &var_0_cp_0[var_0_cp_1] + 1659); SerializedNamedStateWriter.Instance.WriteSingle(this.mScroll, &var_0_cp_0[var_0_cp_1] + 1665); SerializedNamedStateWriter.Instance.WriteInt32((int)this.mDir, &var_0_cp_0[var_0_cp_1] + 1673); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.target; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 265); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.animator, &var_0_cp_0[var_0_cp_1] + 1069); } SerializedNamedStateWriter.Instance.WriteString(this.clipName, &var_0_cp_0[var_0_cp_1] + 1078); SerializedNamedStateWriter.Instance.WriteInt32((int)this.trigger, &var_0_cp_0[var_0_cp_1] + 415); SerializedNamedStateWriter.Instance.WriteInt32((int)this.playDirection, &var_0_cp_0[var_0_cp_1] + 1087); SerializedNamedStateWriter.Instance.WriteBoolean(this.resetOnPlay, &var_0_cp_0[var_0_cp_1] + 1101); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.clearSelection, &var_0_cp_0[var_0_cp_1] + 1113); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteInt32((int)this.ifDisabledOnPlay, &var_0_cp_0[var_0_cp_1] + 1128); SerializedNamedStateWriter.Instance.WriteInt32((int)this.disableWhenFinished, &var_0_cp_0[var_0_cp_1] + 1145); if (depth <= 7) { if (this.onFinished == null) { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85, 0); SerializedNamedStateWriter.Instance.EndMetaGroup(); } else { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85, this.onFinished.Count); for (int i = 0; i < this.onFinished.Count; i++) { EventDelegate arg_182_0 = (this.onFinished[i] != null) ? this.onFinished[i] : new EventDelegate(); SerializedNamedStateWriter.Instance.BeginMetaGroup((IntPtr)0); arg_182_0.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.EndMetaGroup(); } } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.eventReceiver, &var_0_cp_0[var_0_cp_1] + 1165); } SerializedNamedStateWriter.Instance.WriteString(this.callWhenFinished, &var_0_cp_0[var_0_cp_1] + 1179); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.obj; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 2215); } SerializedNamedStateWriter.Instance.WriteString(this.field, &var_0_cp_0[var_0_cp_1] + 2219); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.target; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 265); } SerializedNamedStateWriter.Instance.WriteBoolean(this.state, &var_0_cp_0[var_0_cp_1] + 272); SerializedNamedStateWriter.Instance.Align(); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.target; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 265); } SerializedNamedStateWriter.Instance.WriteSingle(this.relative, &var_0_cp_0[var_0_cp_1] + 2548); SerializedNamedStateWriter.Instance.WriteInt32(this.absolute, &var_0_cp_0[var_0_cp_1] + 2557); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.audioClip; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 1196); } SerializedNamedStateWriter.Instance.WriteInt32((int)this.trigger, &var_0_cp_0[var_0_cp_1] + 415); SerializedNamedStateWriter.Instance.WriteSingle(this.volume, &var_0_cp_0[var_0_cp_1] + 1206); SerializedNamedStateWriter.Instance.WriteSingle(this.pitch, &var_0_cp_0[var_0_cp_1] + 1213); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.uiCamera; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 2874); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.container, &var_0_cp_0[var_0_cp_1] + 2883); } SerializedNamedStateWriter.Instance.WriteInt32((int)this.style, &var_0_cp_0[var_0_cp_1] + 2693); SerializedNamedStateWriter.Instance.WriteBoolean(this.runOnlyOnce, &var_0_cp_0[var_0_cp_1] + 2898); SerializedNamedStateWriter.Instance.Align(); if (depth <= 7) { SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 4512); this.relativeSize.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.Align(); if (depth <= 7) { SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 4525); this.initialSize.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.Align(); if (depth <= 7) { SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 4537); this.borderPadding.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.Align(); if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.widgetContainer, &var_0_cp_0[var_0_cp_1] + 2937); } }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.target; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 265); } SerializedNamedStateWriter.Instance.WriteString(this.functionName, &var_0_cp_0[var_0_cp_1] + 402); SerializedNamedStateWriter.Instance.WriteInt32((int)this.trigger, &var_0_cp_0[var_0_cp_1] + 415); SerializedNamedStateWriter.Instance.WriteBoolean(this.includeChildren, &var_0_cp_0[var_0_cp_1] + 423); SerializedNamedStateWriter.Instance.Align(); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_20_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_20_1 = this.scrollView; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_20_0.WriteUnityEngineObject(arg_20_1, &var_0_cp_0[var_0_cp_1] + 55); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.draggablePanel, &var_0_cp_0[var_0_cp_1] + 755); } }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.target; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 265); } SerializedNamedStateWriter.Instance.WriteString(this.normalSprite, &var_0_cp_0[var_0_cp_1] + 1032); SerializedNamedStateWriter.Instance.WriteString(this.hoverSprite, &var_0_cp_0[var_0_cp_1] + 159); SerializedNamedStateWriter.Instance.WriteString(this.pressedSprite, &var_0_cp_0[var_0_cp_1] + 171); SerializedNamedStateWriter.Instance.WriteString(this.disabledSprite, &var_0_cp_0[var_0_cp_1] + 185); SerializedNamedStateWriter.Instance.WriteBoolean(this.pixelSnap, &var_0_cp_0[var_0_cp_1] + 247); SerializedNamedStateWriter.Instance.Align(); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.textLabel; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 1553); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.scrollBar, &var_0_cp_0[var_0_cp_1] + 4551); } SerializedNamedStateWriter.Instance.WriteInt32((int)this.style, &var_0_cp_0[var_0_cp_1] + 2693); SerializedNamedStateWriter.Instance.WriteInt32(this.paragraphHistory, &var_0_cp_0[var_0_cp_1] + 4561); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.target; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 265); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.panelRegion, &var_0_cp_0[var_0_cp_1] + 638); } if (depth <= 7) { SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 650); this.scrollMomentum.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteBoolean(this.restrictWithinPanel, &var_0_cp_0[var_0_cp_1] + 665); SerializedNamedStateWriter.Instance.Align(); if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.contentRect, &var_0_cp_0[var_0_cp_1] + 685); } SerializedNamedStateWriter.Instance.WriteInt32((int)this.dragEffect, &var_0_cp_0[var_0_cp_1] + 596); SerializedNamedStateWriter.Instance.WriteSingle(this.momentumAmount, &var_0_cp_0[var_0_cp_1] + 623); if (depth <= 7) { SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 572); this.scale.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteSingle(this.scrollWheelFactor, &var_0_cp_0[var_0_cp_1] + 578); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.target; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 265); } SerializedNamedStateWriter.Instance.WriteInt32((int)this.pivot, &var_0_cp_0[var_0_cp_1] + 697); SerializedNamedStateWriter.Instance.WriteInt32(this.minWidth, &var_0_cp_0[var_0_cp_1] + 703); SerializedNamedStateWriter.Instance.WriteInt32(this.minHeight, &var_0_cp_0[var_0_cp_1] + 712); SerializedNamedStateWriter.Instance.WriteInt32(this.maxWidth, &var_0_cp_0[var_0_cp_1] + 722); SerializedNamedStateWriter.Instance.WriteInt32(this.maxHeight, &var_0_cp_0[var_0_cp_1] + 731); SerializedNamedStateWriter.Instance.WriteBoolean(this.updateAnchors, &var_0_cp_0[var_0_cp_1] + 741); SerializedNamedStateWriter.Instance.Align(); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.sourceCamera; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 4652); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.topLeft, &var_0_cp_0[var_0_cp_1] + 4665); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.bottomRight, &var_0_cp_0[var_0_cp_1] + 4673); } SerializedNamedStateWriter.Instance.WriteSingle(this.fullSize, &var_0_cp_0[var_0_cp_1] + 4685); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.mTarget; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 2225); } SerializedNamedStateWriter.Instance.WriteString(this.mMethodName, &var_0_cp_0[var_0_cp_1] + 2233); if (depth <= 7) { if (this.mParameters == null) { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2245, 0); SerializedNamedStateWriter.Instance.EndMetaGroup(); } else { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2245, this.mParameters.Length); for (int i = 0; i < this.mParameters.Length; i++) { EventDelegate.Parameter arg_C0_0 = (this.mParameters[i] != null) ? this.mParameters[i] : new EventDelegate.Parameter(); SerializedNamedStateWriter.Instance.BeginMetaGroup((IntPtr)0); arg_C0_0.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.EndMetaGroup(); } } SerializedNamedStateWriter.Instance.WriteBoolean(this.oneShot, &var_0_cp_0[var_0_cp_1] + 2257); SerializedNamedStateWriter.Instance.Align(); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_23_1 = this.mMat; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 2796); } if (depth <= 7) { SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 3517); this.mUVRect.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.Align(); if (depth <= 7) { if (this.mFont == null) { this.mFont = new BMFont(); } BMFont arg_95_0 = this.mFont; SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 3525); arg_95_0.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.mAtlas, &var_0_cp_0[var_0_cp_1] + 3531); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.mReplacement, &var_0_cp_0[var_0_cp_1] + 3046); } if (depth <= 7) { if (this.mSymbols == null) { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 3538, 0); SerializedNamedStateWriter.Instance.EndMetaGroup(); } else { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 3538, this.mSymbols.Count); for (int i = 0; i < this.mSymbols.Count; i++) { BMSymbol arg_165_0 = (this.mSymbols[i] != null) ? this.mSymbols[i] : new BMSymbol(); SerializedNamedStateWriter.Instance.BeginMetaGroup((IntPtr)0); arg_165_0.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.EndMetaGroup(); } } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.mDynamicFont, &var_0_cp_0[var_0_cp_1] + 3547); } SerializedNamedStateWriter.Instance.WriteInt32(this.mDynamicFontSize, &var_0_cp_0[var_0_cp_1] + 3560); SerializedNamedStateWriter.Instance.WriteInt32((int)this.mDynamicFontStyle, &var_0_cp_0[var_0_cp_1] + 3577); }
public unsafe override void Unity_NamedSerialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateWriter arg_20_0 = SerializedNamedStateWriter.Instance; UnityEngine.Object arg_20_1 = this.tweenTarget; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; arg_20_0.WriteUnityEngineObject(arg_20_1, &var_0_cp_0[var_0_cp_1] + 96); } if (depth <= 7) { SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 108); this.hover.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.Align(); if (depth <= 7) { SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 114); this.pressed.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.Align(); if (depth <= 7) { SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 122); this.disabledColor.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteSingle(this.duration, &var_0_cp_0[var_0_cp_1] + 136); SerializedNamedStateWriter.Instance.WriteBoolean(this.dragHighlight, &var_0_cp_0[var_0_cp_1] + 145); SerializedNamedStateWriter.Instance.Align(); SerializedNamedStateWriter.Instance.WriteString(this.hoverSprite, &var_0_cp_0[var_0_cp_1] + 159); SerializedNamedStateWriter.Instance.WriteString(this.pressedSprite, &var_0_cp_0[var_0_cp_1] + 171); SerializedNamedStateWriter.Instance.WriteString(this.disabledSprite, &var_0_cp_0[var_0_cp_1] + 185); if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.hoverSprite2D, &var_0_cp_0[var_0_cp_1] + 200); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.pressedSprite2D, &var_0_cp_0[var_0_cp_1] + 214); } if (depth <= 7) { SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.disabledSprite2D, &var_0_cp_0[var_0_cp_1] + 230); } SerializedNamedStateWriter.Instance.WriteBoolean(this.pixelSnap, &var_0_cp_0[var_0_cp_1] + 247); SerializedNamedStateWriter.Instance.Align(); if (depth <= 7) { if (this.onClick == null) { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 257, 0); SerializedNamedStateWriter.Instance.EndMetaGroup(); } else { SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 257, this.onClick.Count); for (int i = 0; i < this.onClick.Count; i++) { EventDelegate arg_249_0 = (this.onClick[i] != null) ? this.onClick[i] : new EventDelegate(); SerializedNamedStateWriter.Instance.BeginMetaGroup((IntPtr)0); arg_249_0.Unity_NamedSerialize(depth + 1); SerializedNamedStateWriter.Instance.EndMetaGroup(); } SerializedNamedStateWriter.Instance.EndMetaGroup(); } } }