Esempio n. 1
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_23_1 = this.rootForBounds;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 558);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 572);
            this.scale.Unity_NamedSerialize(depth + 1);
            SerializedNamedStateWriter.Instance.EndMetaGroup();
        }
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteSingle(this.scrollWheelFactor, &var_0_cp_0[var_0_cp_1] + 578);
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.dragEffect, &var_0_cp_0[var_0_cp_1] + 596);
        SerializedNamedStateWriter.Instance.WriteBoolean(this.smoothDragStart, &var_0_cp_0[var_0_cp_1] + 607);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteSingle(this.momentumAmount, &var_0_cp_0[var_0_cp_1] + 623);
    }
Esempio n. 2
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_23_1 = this.target;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 265);
        }
        SerializedNamedStateWriter.Instance.WriteBoolean(this.onHover, &var_0_cp_0[var_0_cp_1] + 895);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteBoolean(this.onPress, &var_0_cp_0[var_0_cp_1] + 793);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteBoolean(this.onClick, &var_0_cp_0[var_0_cp_1] + 257);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteBoolean(this.onDoubleClick, &var_0_cp_0[var_0_cp_1] + 831);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteBoolean(this.onSelect, &var_0_cp_0[var_0_cp_1] + 811);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteBoolean(this.onDrag, &var_0_cp_0[var_0_cp_1] + 888);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteBoolean(this.onDrop, &var_0_cp_0[var_0_cp_1] + 903);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteBoolean(this.onSubmit, &var_0_cp_0[var_0_cp_1] + 910);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteBoolean(this.onScroll, &var_0_cp_0[var_0_cp_1] + 919);
        SerializedNamedStateWriter.Instance.Align();
    }
Esempio n. 3
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    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_20_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_20_1 = this.tweenTarget;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_20_0.WriteUnityEngineObject(arg_20_1, &var_0_cp_0[var_0_cp_1] + 96);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 108);
            this.hover.Unity_NamedSerialize(depth + 1);
            SerializedNamedStateWriter.Instance.EndMetaGroup();
        }
        SerializedNamedStateWriter.Instance.Align();
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 114);
            this.pressed.Unity_NamedSerialize(depth + 1);
            SerializedNamedStateWriter.Instance.EndMetaGroup();
        }
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteSingle(this.duration, &var_0_cp_0[var_0_cp_1] + 136);
    }
Esempio n. 4
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_23_1 = this.uiCamera;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 2874);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.text, &var_0_cp_0[var_0_cp_1] + 4593);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.tooltipRoot, &var_0_cp_0[var_0_cp_1] + 4598);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.background, &var_0_cp_0[var_0_cp_1] + 4610);
        }
        SerializedNamedStateWriter.Instance.WriteSingle(this.appearSpeed, &var_0_cp_0[var_0_cp_1] + 4621);
        SerializedNamedStateWriter.Instance.WriteBoolean(this.scalingTransitions, &var_0_cp_0[var_0_cp_1] + 4633);
        SerializedNamedStateWriter.Instance.Align();
    }
Esempio n. 5
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_23_1 = this.thumb;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 1570);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.mBG, &var_0_cp_0[var_0_cp_1] + 1576);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.mFG, &var_0_cp_0[var_0_cp_1] + 1580);
        }
        SerializedNamedStateWriter.Instance.WriteSingle(this.mValue, &var_0_cp_0[var_0_cp_1] + 1584);
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.mFill, &var_0_cp_0[var_0_cp_1] + 1591);
        SerializedNamedStateWriter.Instance.WriteInt32(this.numberOfSteps, &var_0_cp_0[var_0_cp_1] + 1597);
        if (depth <= 7)
        {
            if (this.onChange == null)
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 1446, 0);
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
            else
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 1446, this.onChange.Count);
                for (int i = 0; i < this.onChange.Count; i++)
                {
                    EventDelegate arg_131_0 = (this.onChange[i] != null) ? this.onChange[i] : new EventDelegate();
                    SerializedNamedStateWriter.Instance.BeginMetaGroup((IntPtr)0);
                    arg_131_0.Unity_NamedSerialize(depth + 1);
                    SerializedNamedStateWriter.Instance.EndMetaGroup();
                }
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.foreground, &var_0_cp_0[var_0_cp_1] + 1619);
        }
        SerializedNamedStateWriter.Instance.WriteSingle(this.rawValue, &var_0_cp_0[var_0_cp_1] + 1630);
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.direction, &var_0_cp_0[var_0_cp_1] + 1639);
        SerializedNamedStateWriter.Instance.WriteBoolean(this.mInverted, &var_0_cp_0[var_0_cp_1] + 1649);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteSingle(this.mSize, &var_0_cp_0[var_0_cp_1] + 1659);
        SerializedNamedStateWriter.Instance.WriteSingle(this.mScroll, &var_0_cp_0[var_0_cp_1] + 1665);
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.mDir, &var_0_cp_0[var_0_cp_1] + 1673);
    }
Esempio n. 6
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    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_23_1 = this.target;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 265);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.animator, &var_0_cp_0[var_0_cp_1] + 1069);
        }
        SerializedNamedStateWriter.Instance.WriteString(this.clipName, &var_0_cp_0[var_0_cp_1] + 1078);
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.trigger, &var_0_cp_0[var_0_cp_1] + 415);
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.playDirection, &var_0_cp_0[var_0_cp_1] + 1087);
        SerializedNamedStateWriter.Instance.WriteBoolean(this.resetOnPlay, &var_0_cp_0[var_0_cp_1] + 1101);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteBoolean(this.clearSelection, &var_0_cp_0[var_0_cp_1] + 1113);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.ifDisabledOnPlay, &var_0_cp_0[var_0_cp_1] + 1128);
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.disableWhenFinished, &var_0_cp_0[var_0_cp_1] + 1145);
        if (depth <= 7)
        {
            if (this.onFinished == null)
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85, 0);
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
            else
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 85, this.onFinished.Count);
                for (int i = 0; i < this.onFinished.Count; i++)
                {
                    EventDelegate arg_182_0 = (this.onFinished[i] != null) ? this.onFinished[i] : new EventDelegate();
                    SerializedNamedStateWriter.Instance.BeginMetaGroup((IntPtr)0);
                    arg_182_0.Unity_NamedSerialize(depth + 1);
                    SerializedNamedStateWriter.Instance.EndMetaGroup();
                }
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.eventReceiver, &var_0_cp_0[var_0_cp_1] + 1165);
        }
        SerializedNamedStateWriter.Instance.WriteString(this.callWhenFinished, &var_0_cp_0[var_0_cp_1] + 1179);
    }
Esempio n. 7
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        public unsafe override void Unity_NamedSerialize(int depth)
        {
            byte[] var_0_cp_0;
            int    var_0_cp_1;

            if (depth <= 7)
            {
                ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
                UnityEngine.Object          arg_23_1 = this.obj;
                var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
                var_0_cp_1 = 0;
                arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 2215);
            }
            SerializedNamedStateWriter.Instance.WriteString(this.field, &var_0_cp_0[var_0_cp_1] + 2219);
        }
Esempio n. 8
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_23_1 = this.target;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 265);
        }
        SerializedNamedStateWriter.Instance.WriteBoolean(this.state, &var_0_cp_0[var_0_cp_1] + 272);
        SerializedNamedStateWriter.Instance.Align();
    }
Esempio n. 9
0
        public unsafe override void Unity_NamedSerialize(int depth)
        {
            byte[] var_0_cp_0;
            int    var_0_cp_1;

            if (depth <= 7)
            {
                ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
                UnityEngine.Object          arg_23_1 = this.target;
                var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
                var_0_cp_1 = 0;
                arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 265);
            }
            SerializedNamedStateWriter.Instance.WriteSingle(this.relative, &var_0_cp_0[var_0_cp_1] + 2548);
            SerializedNamedStateWriter.Instance.WriteInt32(this.absolute, &var_0_cp_0[var_0_cp_1] + 2557);
        }
Esempio n. 10
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    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_23_1 = this.audioClip;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 1196);
        }
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.trigger, &var_0_cp_0[var_0_cp_1] + 415);
        SerializedNamedStateWriter.Instance.WriteSingle(this.volume, &var_0_cp_0[var_0_cp_1] + 1206);
        SerializedNamedStateWriter.Instance.WriteSingle(this.pitch, &var_0_cp_0[var_0_cp_1] + 1213);
    }
Esempio n. 11
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    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_23_1 = this.uiCamera;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 2874);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.container, &var_0_cp_0[var_0_cp_1] + 2883);
        }
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.style, &var_0_cp_0[var_0_cp_1] + 2693);
        SerializedNamedStateWriter.Instance.WriteBoolean(this.runOnlyOnce, &var_0_cp_0[var_0_cp_1] + 2898);
        SerializedNamedStateWriter.Instance.Align();
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 4512);
            this.relativeSize.Unity_NamedSerialize(depth + 1);
            SerializedNamedStateWriter.Instance.EndMetaGroup();
        }
        SerializedNamedStateWriter.Instance.Align();
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 4525);
            this.initialSize.Unity_NamedSerialize(depth + 1);
            SerializedNamedStateWriter.Instance.EndMetaGroup();
        }
        SerializedNamedStateWriter.Instance.Align();
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 4537);
            this.borderPadding.Unity_NamedSerialize(depth + 1);
            SerializedNamedStateWriter.Instance.EndMetaGroup();
        }
        SerializedNamedStateWriter.Instance.Align();
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.widgetContainer, &var_0_cp_0[var_0_cp_1] + 2937);
        }
    }
Esempio n. 12
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    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_23_1 = this.target;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 265);
        }
        SerializedNamedStateWriter.Instance.WriteString(this.functionName, &var_0_cp_0[var_0_cp_1] + 402);
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.trigger, &var_0_cp_0[var_0_cp_1] + 415);
        SerializedNamedStateWriter.Instance.WriteBoolean(this.includeChildren, &var_0_cp_0[var_0_cp_1] + 423);
        SerializedNamedStateWriter.Instance.Align();
    }
Esempio n. 13
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    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_20_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_20_1 = this.scrollView;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_20_0.WriteUnityEngineObject(arg_20_1, &var_0_cp_0[var_0_cp_1] + 55);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.draggablePanel, &var_0_cp_0[var_0_cp_1] + 755);
        }
    }
Esempio n. 14
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    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_23_1 = this.target;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 265);
        }
        SerializedNamedStateWriter.Instance.WriteString(this.normalSprite, &var_0_cp_0[var_0_cp_1] + 1032);
        SerializedNamedStateWriter.Instance.WriteString(this.hoverSprite, &var_0_cp_0[var_0_cp_1] + 159);
        SerializedNamedStateWriter.Instance.WriteString(this.pressedSprite, &var_0_cp_0[var_0_cp_1] + 171);
        SerializedNamedStateWriter.Instance.WriteString(this.disabledSprite, &var_0_cp_0[var_0_cp_1] + 185);
        SerializedNamedStateWriter.Instance.WriteBoolean(this.pixelSnap, &var_0_cp_0[var_0_cp_1] + 247);
        SerializedNamedStateWriter.Instance.Align();
    }
Esempio n. 15
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    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_23_1 = this.textLabel;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 1553);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.scrollBar, &var_0_cp_0[var_0_cp_1] + 4551);
        }
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.style, &var_0_cp_0[var_0_cp_1] + 2693);
        SerializedNamedStateWriter.Instance.WriteInt32(this.paragraphHistory, &var_0_cp_0[var_0_cp_1] + 4561);
    }
Esempio n. 16
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    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_23_1 = this.target;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 265);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.panelRegion, &var_0_cp_0[var_0_cp_1] + 638);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 650);
            this.scrollMomentum.Unity_NamedSerialize(depth + 1);
            SerializedNamedStateWriter.Instance.EndMetaGroup();
        }
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteBoolean(this.restrictWithinPanel, &var_0_cp_0[var_0_cp_1] + 665);
        SerializedNamedStateWriter.Instance.Align();
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.contentRect, &var_0_cp_0[var_0_cp_1] + 685);
        }
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.dragEffect, &var_0_cp_0[var_0_cp_1] + 596);
        SerializedNamedStateWriter.Instance.WriteSingle(this.momentumAmount, &var_0_cp_0[var_0_cp_1] + 623);
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 572);
            this.scale.Unity_NamedSerialize(depth + 1);
            SerializedNamedStateWriter.Instance.EndMetaGroup();
        }
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteSingle(this.scrollWheelFactor, &var_0_cp_0[var_0_cp_1] + 578);
    }
Esempio n. 17
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    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_23_1 = this.target;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 265);
        }
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.pivot, &var_0_cp_0[var_0_cp_1] + 697);
        SerializedNamedStateWriter.Instance.WriteInt32(this.minWidth, &var_0_cp_0[var_0_cp_1] + 703);
        SerializedNamedStateWriter.Instance.WriteInt32(this.minHeight, &var_0_cp_0[var_0_cp_1] + 712);
        SerializedNamedStateWriter.Instance.WriteInt32(this.maxWidth, &var_0_cp_0[var_0_cp_1] + 722);
        SerializedNamedStateWriter.Instance.WriteInt32(this.maxHeight, &var_0_cp_0[var_0_cp_1] + 731);
        SerializedNamedStateWriter.Instance.WriteBoolean(this.updateAnchors, &var_0_cp_0[var_0_cp_1] + 741);
        SerializedNamedStateWriter.Instance.Align();
    }
Esempio n. 18
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    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_23_1 = this.sourceCamera;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 4652);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.topLeft, &var_0_cp_0[var_0_cp_1] + 4665);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.bottomRight, &var_0_cp_0[var_0_cp_1] + 4673);
        }
        SerializedNamedStateWriter.Instance.WriteSingle(this.fullSize, &var_0_cp_0[var_0_cp_1] + 4685);
    }
Esempio n. 19
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    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_23_1 = this.mTarget;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 2225);
        }
        SerializedNamedStateWriter.Instance.WriteString(this.mMethodName, &var_0_cp_0[var_0_cp_1] + 2233);
        if (depth <= 7)
        {
            if (this.mParameters == null)
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2245, 0);
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
            else
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 2245, this.mParameters.Length);
                for (int i = 0; i < this.mParameters.Length; i++)
                {
                    EventDelegate.Parameter arg_C0_0 = (this.mParameters[i] != null) ? this.mParameters[i] : new EventDelegate.Parameter();
                    SerializedNamedStateWriter.Instance.BeginMetaGroup((IntPtr)0);
                    arg_C0_0.Unity_NamedSerialize(depth + 1);
                    SerializedNamedStateWriter.Instance.EndMetaGroup();
                }
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
        }
        SerializedNamedStateWriter.Instance.WriteBoolean(this.oneShot, &var_0_cp_0[var_0_cp_1] + 2257);
        SerializedNamedStateWriter.Instance.Align();
    }
Esempio n. 20
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    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_23_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_23_1 = this.mMat;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_23_0.WriteUnityEngineObject(arg_23_1, &var_0_cp_0[var_0_cp_1] + 2796);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 3517);
            this.mUVRect.Unity_NamedSerialize(depth + 1);
            SerializedNamedStateWriter.Instance.EndMetaGroup();
        }
        SerializedNamedStateWriter.Instance.Align();
        if (depth <= 7)
        {
            if (this.mFont == null)
            {
                this.mFont = new BMFont();
            }
            BMFont arg_95_0 = this.mFont;
            SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 3525);
            arg_95_0.Unity_NamedSerialize(depth + 1);
            SerializedNamedStateWriter.Instance.EndMetaGroup();
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.mAtlas, &var_0_cp_0[var_0_cp_1] + 3531);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.mReplacement, &var_0_cp_0[var_0_cp_1] + 3046);
        }
        if (depth <= 7)
        {
            if (this.mSymbols == null)
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 3538, 0);
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
            else
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 3538, this.mSymbols.Count);
                for (int i = 0; i < this.mSymbols.Count; i++)
                {
                    BMSymbol arg_165_0 = (this.mSymbols[i] != null) ? this.mSymbols[i] : new BMSymbol();
                    SerializedNamedStateWriter.Instance.BeginMetaGroup((IntPtr)0);
                    arg_165_0.Unity_NamedSerialize(depth + 1);
                    SerializedNamedStateWriter.Instance.EndMetaGroup();
                }
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.mDynamicFont, &var_0_cp_0[var_0_cp_1] + 3547);
        }
        SerializedNamedStateWriter.Instance.WriteInt32(this.mDynamicFontSize, &var_0_cp_0[var_0_cp_1] + 3560);
        SerializedNamedStateWriter.Instance.WriteInt32((int)this.mDynamicFontStyle, &var_0_cp_0[var_0_cp_1] + 3577);
    }
Esempio n. 21
0
    public unsafe override void Unity_NamedSerialize(int depth)
    {
        byte[] var_0_cp_0;
        int    var_0_cp_1;

        if (depth <= 7)
        {
            ISerializedNamedStateWriter arg_20_0 = SerializedNamedStateWriter.Instance;
            UnityEngine.Object          arg_20_1 = this.tweenTarget;
            var_0_cp_0 = $FieldNamesStorage.$RuntimeNames;
            var_0_cp_1 = 0;
            arg_20_0.WriteUnityEngineObject(arg_20_1, &var_0_cp_0[var_0_cp_1] + 96);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 108);
            this.hover.Unity_NamedSerialize(depth + 1);
            SerializedNamedStateWriter.Instance.EndMetaGroup();
        }
        SerializedNamedStateWriter.Instance.Align();
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 114);
            this.pressed.Unity_NamedSerialize(depth + 1);
            SerializedNamedStateWriter.Instance.EndMetaGroup();
        }
        SerializedNamedStateWriter.Instance.Align();
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.BeginMetaGroup(&var_0_cp_0[var_0_cp_1] + 122);
            this.disabledColor.Unity_NamedSerialize(depth + 1);
            SerializedNamedStateWriter.Instance.EndMetaGroup();
        }
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteSingle(this.duration, &var_0_cp_0[var_0_cp_1] + 136);
        SerializedNamedStateWriter.Instance.WriteBoolean(this.dragHighlight, &var_0_cp_0[var_0_cp_1] + 145);
        SerializedNamedStateWriter.Instance.Align();
        SerializedNamedStateWriter.Instance.WriteString(this.hoverSprite, &var_0_cp_0[var_0_cp_1] + 159);
        SerializedNamedStateWriter.Instance.WriteString(this.pressedSprite, &var_0_cp_0[var_0_cp_1] + 171);
        SerializedNamedStateWriter.Instance.WriteString(this.disabledSprite, &var_0_cp_0[var_0_cp_1] + 185);
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.hoverSprite2D, &var_0_cp_0[var_0_cp_1] + 200);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.pressedSprite2D, &var_0_cp_0[var_0_cp_1] + 214);
        }
        if (depth <= 7)
        {
            SerializedNamedStateWriter.Instance.WriteUnityEngineObject(this.disabledSprite2D, &var_0_cp_0[var_0_cp_1] + 230);
        }
        SerializedNamedStateWriter.Instance.WriteBoolean(this.pixelSnap, &var_0_cp_0[var_0_cp_1] + 247);
        SerializedNamedStateWriter.Instance.Align();
        if (depth <= 7)
        {
            if (this.onClick == null)
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 257, 0);
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
            else
            {
                SerializedNamedStateWriter.Instance.BeginSequenceGroup(&var_0_cp_0[var_0_cp_1] + 257, this.onClick.Count);
                for (int i = 0; i < this.onClick.Count; i++)
                {
                    EventDelegate arg_249_0 = (this.onClick[i] != null) ? this.onClick[i] : new EventDelegate();
                    SerializedNamedStateWriter.Instance.BeginMetaGroup((IntPtr)0);
                    arg_249_0.Unity_NamedSerialize(depth + 1);
                    SerializedNamedStateWriter.Instance.EndMetaGroup();
                }
                SerializedNamedStateWriter.Instance.EndMetaGroup();
            }
        }
    }