Esempio n. 1
0
        public void Update(float seconds)
        {
            int count = mBehaviours.Count;

            mFinishedList.Clear();
            LockUpdate();
            for (int i = 0; i < count; ++i)
            {
                ISequnceUpdate sb = mBehaviours[i];
                sb.Update(seconds);
                if (!sb.IsPlaying)
                {
                    mFinishedList.Add(i);
                }
            }
            UnLockUpdate();
            count = mFinishedList.Count;
            if (count > 0)
            {
                for (int i = count - 1; i >= 0; --i)
                {
                    mInactiveBehaviours.Add(mBehaviours[i]);
                    mBehaviours.RemoveAt(i);
                }
            }
        }
Esempio n. 2
0
 internal void Update(float deltaTime)
 {
     if (mCurrent != null)
     {
         mCurrent.Update(deltaTime);
         if (!mCurrent.IsPlaying)
         {
             mCurrent = mCurrent.Sibling;
         }
     }
 }