void Start()
    {
        difficultyManager = new DifficultyManager();
        new ServiceLocator ();
        ServiceLocator.addService<IProcessorFSM> (new ProcessorFSM ());
        ServiceLocator.addService<IProcessorPatternConfiguration> (new ProcessorPatternConfigurator ());
        ServiceLocator.addService<IBladeSectionDifficulty>(difficultyManager);
        levelData = new LevelData();
        poolManager = new GameObjectPoolManager();
        testSectionBuilderConfigurator = new SectionBuilderConfigurator(levelData) as ISectionBuilderConfiguration;
        testSectionBuilderSeclector = new SectionBuilderSelector(testSectionBuilderConfigurator, levelData) as ISectionBuilderSelection;

        SectionBuilderClear clearBuilder = new SectionBuilderClear();
        SectionBuilderBlades bladesBuilder = new SectionBuilderBlades(levelData, poolManager);
        SectionBuilderProcessors processorsBuilder = new SectionBuilderProcessors (levelData, poolManager);
        testSectionBuilderSeclector.addSectionBuilder(clearBuilder);
        testSectionBuilderSeclector.addSectionBuilder(bladesBuilder);
        testSectionBuilderSeclector.addSectionBuilder(processorsBuilder);

        levelData.activeSectionBuilder = clearBuilder;

        testSectionDesigner = new SectionDesigner(testSectionBuilderSeclector, levelData) as ISectionDesigning;
        rowCleaner = new RowCleaner(poolManager);
        testLevelHandler = new LevelHandler(levelData, testSectionDesigner, rowCleaner);

        for (int i = 0; i < 50; ++i)
        {
            testLevelHandler.buildNewRow();
        }
    }
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    public LevelHandler BuildGameFramework()
    {
        difficultyManager.levelData = levelData;

        SetupServiceLocator();

        poolManager = new GameObjectPoolManager(poolParent);
        arenaBuilder.Setup(levelData, poolManager);

        sectionBuilderConfigurator = new SectionBuilderConfigurator(levelData) as ISectionBuilderConfiguration;
        sectionBuilderSeclector = new SectionBuilderSelector(sectionBuilderConfigurator, levelData) as ISectionBuilderSelection;

        SetupSectionBuilders();

        sectionDesigner = new ArenaSectionDesigner(sectionBuilderSeclector, levelData, arenaBuilder) as ISectionDesigning;
        rowCleaner = new RowCleaner(poolManager);
        levelHandler = new LevelHandler(levelData, sectionDesigner, rowCleaner);

        return levelHandler;
    }
Esempio n. 3
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 public SectionDesigner(ISectionBuilderSelection sectionBuilderSelector, LevelData levelData)
 {
     this.sectionBuilderSelector = sectionBuilderSelector;
     this.levelData = levelData;
 }