Esempio n. 1
0
 public virtual void OnToBePoppedToTop(string prevTopName)
 {
     if (stackedTransition != null)
     {
         IsInTransition = true;
         stackedTransition.Play(forward: false);
     }
 }
Esempio n. 2
0
 public virtual void LoadUI(Dictionary <string, string> propertyList = null)
 {
     UIElementBase[] componentsInChildren = base.gameObject.GetComponentsInChildren <UIElementBase>();
     UIElementBase[] array = componentsInChildren;
     foreach (UIElementBase uIElementBase in array)
     {
         uIElementBase.Controller = this;
         if (uIElementBase.name != "")
         {
             Elements[uIElementBase.name] = uIElementBase;
         }
     }
     array = componentsInChildren;
     foreach (UIElementBase uIElementBase in array)
     {
         uIElementBase.Init(propertyList);
     }
     IsLoaded          = true;
     screenTransition  = FindElement("TransitionInOut", warnIfMissing: false) as IScreenTransition;
     stackedTransition = FindElement("TransitionPushPop", warnIfMissing: false) as IScreenTransition;
     if (screenTransition != null)
     {
         IsInTransition = true;
         screenTransition.Play();
     }
     if ((bool)UIManager.Instance)
     {
         UIManager.Instance.ControlLoaded(this);
     }
     else
     {
         Logger.LogFatal(this, "UIManager must exist in this scene");
     }
 }
Esempio n. 3
0
 public virtual void CloseScreen()
 {
     if (screenTransition != null)
     {
         IsInTransition = true;
         screenTransition.Play(forward: false, "OnTransitionOutEnd");
         UIManager.Instance.ScreenWillBePopped(this);
     }
     else
     {
         RemoveUI();
     }
 }