public ComponentScore(Node node, Node[] mines, IScorer scorer)
 {
     Mines  = new[] { node }.Where(x => x.IsMine).ToList();
     Scores = new Dictionary <int, long>();
     foreach (var mine in mines)
     {
         var d = scorer.GetDistance(mine, node);
         Scores.Add(mine.Id, d * d);
     }
     SelfScore = Mines.Sum(x => Scores[x.Id]);
 }
Esempio n. 2
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 public Component(Node node, Node[] mines, IScorer scorer)
 {
     Nodes = new List <Node> {
         node
     };
     Mines = Nodes.Where(x => x.IsMine).ToList();
     foreach (var mine in mines)
     {
         var d = scorer.GetDistance(mine, node);
         Scores.Add(mine.Id, d * d);
     }
 }
        private int GetShortestDistanceToMineInOtherComponent(Node node,
                                                              PunterConnectedComponents punterConnectedComponents, Punter punter)
        {
            var minesInOtherComponents = scorer.State.Mines
                                         .Where(mine => !punterConnectedComponents.IsInSameComponent(mine.Id, node.Id, punter.Id))
                                         .ToArray();

            if (minesInOtherComponents.Length == 0)
            {
                return(1000 * 1000 * 1000);
            }

            return(minesInOtherComponents.Min(mine => scorer.GetDistance(mine, node)));
        }