Esempio n. 1
0
 //=====================================
 //	関数
 //=====================================
 public EditorFactoryContainer(
     IAssetLoadFactory afterLoginAssetFact,
     IAssetLoadFactory alwaysAssetFact,
     ISceneLoadFactory afterLoginSceneFact,
     ISceneLoadFactory alwaysSceneFact)
 {
     m_afterLoginAssetFact = afterLoginAssetFact;
     m_alwaysAssetFact     = alwaysAssetFact;
     m_afterLoginSceneFact = afterLoginSceneFact;
     m_alwaysSceneFact     = alwaysSceneFact;
 }
Esempio n. 2
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        public void Dispose()
        {
            m_afterLoginAssetFact.Dispose();
            m_alwaysAssetFact.Dispose();
            m_afterLoginSceneFact.Dispose();
            m_alwaysSceneFact.Dispose();

            m_afterLoginAssetFact = null;
            m_alwaysAssetFact     = null;
            m_afterLoginSceneFact = null;
            m_alwaysSceneFact     = null;
        }