Esempio n. 1
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 /// <summary>
 /// This is called when a new entity needs to be spawned.
 /// </summary>
 /// <param name="pEntity"></param>
 /// <param name="pX"></param>
 /// <param name="pY"></param>
 public void Spawn(IEntity pEntity, float pX, float pY)
 {
     // Spawn entity
     _sceneGraph.Spawn(pEntity, pX, pY);
 }