public static void MarkTriggered(IScenarioTrigger trigger)
 {
     PlayerPrefs.SetInt(SaveLoadManager.SCENARIO_TRIGGER_PREFIX + trigger.TriggerId, 1);
     Triggered();
 }
 public static bool IsTriggered(IScenarioTrigger trigger)
 {
     return(PlayerPrefs.GetInt(SaveLoadManager.SCENARIO_TRIGGER_PREFIX + trigger.TriggerId, 0) != 0);
 }