/// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            foreach (ISpriteFactory spriteFactory in spriteFactories)
            {
                spriteFactory.LoadAllTextures(Content);
            }
            sfxfactory.LoadAllSFX(Content);
        }