Esempio n. 1
0
        static void Main(string[] args)
        {
            using (var gameCtx = ContextBase.GetInstance <GameContext>())
                using (var gameWPDListener = new WPDGameListener())
                    using (var ISC = new ISCServer())
                        using (var gameServer = new PhotonGameServer())
                            using (DatabaseService.GetContext())
                                using (var loginServerClient = new ISCClient())
                                {
                                    gameCtx.AddService(gameServer);
                                    gameCtx.AddService(loginServerClient);

                                    gameWPDListener.StartListening();
                                    ISC.Start();
                                    gameServer.Start();
                                    gameCtx.SetStatus("Connecting to ISC...");
                                    loginServerClient.Connect();
                                    gameCtx.SetStatus("Listening");

                                    while (true)
                                    {
                                        string inp = Console.ReadLine();
                                        if (inp.Equals("exit"))
                                        {
                                            break;
                                        }
                                    }

                                    loginServerClient.Disconnect();
                                    gameServer.Stop();
                                    ISC.Stop();
                                    gameWPDListener.StopListening();
                                }
        }
Esempio n. 2
0
        /// <inheritdoc />
        protected override void Initialize()
        {
            this._logger.LogInformation("Connection to ISC server on {0}:{1}...", this._worldConfiguration.ISC.Host, this._worldConfiguration.ISC.Port);
            InterClient = new ISCClient(this._worldConfiguration);
            InterClient.Connect();

            //TODO: Implement this log inside OnStarted method when will be available.
            this._logger.LogInformation("'{0}' world server is started and listen on {1}:{2}.",
                                        InterClient.WorldConfiguration.Name, this.Configuration.Host, this.Configuration.Port);
        }