public Round StartRoundOrGetExisting(int userId)
        {
            GameEntity  gameEntity  = StartNewGameOrGetExisting(userId);
            RoundEntity roundEntity = _roundRepository.GetCurrentOpenRound(gameEntity.Id);

            if (null != roundEntity)
            {
                // Unfinished round
                return(RoundEntityFactory.Create(roundEntity, ROUNDS_PER_GAME, RoundsPlayedInGame(gameEntity.Id)));
            }
            roundEntity = RoundEntityFactory.Create(gameEntity.Id);

            // Determine the correct one
            var randomImages = _imageRepository.GetRandomImages(IMAGES_PER_ROUND, _userRepository.Get(userId).FullName);
            int indexOfCorrectImageInList = (new Random()).Next(IMAGES_PER_ROUND);
            var correctImage = randomImages.ElementAt(indexOfCorrectImageInList);

            Round round = RoundFactory.Create(new List <Image>(), RoundsPlayedInGame(gameEntity.Id), ROUNDS_PER_GAME, correctImage.Name);

            roundEntity.CorrectImageId = correctImage.Id;
            _roundRepository.Create(roundEntity);

            foreach (ImageEntity imageEntity in randomImages)
            {
                ImageInRoundEntity imageInRoundEntity = ImageInRoundEntityFactory.Create(imageEntity.Id, roundEntity.Id);
                _imageInRoundRepository.Create(imageInRoundEntity);
                round.Images.Add(ImageFactory.Create(imageEntity.Url, imageEntity.Id));
            }

            return(round);
        }