public void CheckTurnBonux() { foreach (CardInfo info in cards) { if (info.ca.HasTurnEffect) { foreach (CardEffect effect in info.ca.TurnEffects) { switch (effect.turnEffect) { case "jiyi+": pRoleMdl.AddJiyi(int.Parse(effect.effectString)); break; case "meili+": pRoleMdl.AddMeili(int.Parse(effect.effectString)); break; case "fanying+": pRoleMdl.AddFanying(int.Parse(effect.effectString)); break; case "tili+": pRoleMdl.AddTili(int.Parse(effect.effectString)); break; case "koucai+": pRoleMdl.AddKoucai(int.Parse(effect.effectString)); break; default: break; } } } } }