public void BulidWay(WaySetter ws) { IRoadNet inet = RoadNet.GetInstance(); Way = inet.BuildWay(this.Shape.Start, this.Shape.End); Way.Name = ws.TBWayName.Text + Way.ID.ToString(); Way.TrueLength = (double)ws.TBLength.Value; ///先创建一个车道做测试 int iLaneCount = System.Convert.ToInt32(ws.TBLaneCount.Value); Way.AddLane(LaneType.All); Way.Shape = EntityShape.CreateShape(this.shape); }
private static void LoadMobiles() { IRoadNet inet = RoadNet.GetInstance(); Way way = null;//= new Way(; foreach (var item in inet.Ways) { way = item; } Lane startLane = way.Lanes[0]; int i = SimController.iMobileCount; while (i-- > 0) { //新建一条路由 EdgeRoute route = new EdgeRoute(); //设置每段路走哪条路 route.Add(way); var car = MobileFactory.BuildSmallCar(); car.Route = route; startLane.EnterInn(car); } }
private void ShowDebugMessage() { DebugShower ds = new DebugShower(); IRoadNet inet = RoadNet.GetInstance(); List <string> list = new List <string>(); foreach (var item in inet.Ways) { list.Add(item.Name); } ds.LB_LaneNuber.DataSource = list; List <string> listLane = new List <string>(); foreach (var item in inet.Lanes) { listLane.Add(item.Name + item.Shape.Count.ToString()); } ds.LB_LaneShape.DataSource = listLane;//.lane.Lanes;// as Dictionary<int, lane>; SplitMain.Panel2.Controls.Add(ds); ds.Show(); }