public void Restore(IRestoreData restoreData) { var allParams = new List <InitParams>(); var curr = restoreData as LogControllerRestoreData; while (curr.logParams.Count > 0) { for (int i = curr.logParams.Count - 1; i >= 0; i--) { allParams.Add(curr.logParams[i]); if (allParams.Count >= maxLogEntryNum) { break; } } var lastParams = curr.logParams[0]; var entry = checkpointManager.IsReached(lastParams.currentNodeName, lastParams.currentDialogueIndex, lastParams.variablesHashBeforeChange) as GameStateStepRestoreCheckpointEntry; this.RuntimeAssert(entry != null, "the earliest log in each restore data must be pointing at another checkpoint"); curr = entry[restorableObjectName] as LogControllerRestoreData; } Clear(); for (int i = allParams.Count - 1; i >= 0; i--) { allParams[i].logEntryIndex = i; AddEntry(allParams[i]); } }
public void Restore(IRestoreData restoreData) { var allParams = new List <LogParam>(); var data = restoreData as LogControllerRestoreData; while (data.logParams.Count > 0) { for (int i = data.logParams.Count - 1; i >= 0; i--) { allParams.Add(data.logParams[i]); if (allParams.Count >= maxLogEntryNum) { break; } } this.RuntimeAssert(TryGetCheckpoint(data.logParams[0], false, out var entry), "The earliest log in each restore data must point at another checkpoint."); data = entry.restoreDatas[restorableObjectName] as LogControllerRestoreData; } Clear(); for (int i = allParams.Count - 1; i >= 0; i--) { allParams[i].logEntryIndex = i; AddEntry(allParams[i]); } }
public void Restore(IRestoreData restoreData) { var data = restoreData as AutoVoiceRestoreData; nameToEnabled = data.nameToEnabled.ToDictionary(x => x.Key, x => x.Value); nameToIndex = data.nameToIndex.ToDictionary(x => x.Key, x => x.Value); }
public void Restore(IRestoreData restoreData) { if (backPanel != null) { backPanel.SetActive(false); } RemoveAllSelectButton(); }
public virtual void Restore(IRestoreData restoreData) { var data = restoreData as CompositeSpriteControllerBaseRestoreData; data.transformRestoreData.Restore(transform); color = data.color; RenderQueueOverrider.Ensure(gameObject).renderQueue = data.renderQueue; SetPose(data.currentImageName, false); }
public void Restore(IRestoreData restoreData) { var data = restoreData as RestoreData; if (data.currentImageName != null) { SetImage(data.currentImageName); } else { ClearImage(); } }
public void Restore(IRestoreData restoreData) { var data = restoreData as VideoRestoreData; if (data.currentVideoName != null) { SetVideo(data.currentVideoName); } else { ClearVideo(); } }
public void Restore(IRestoreData restoreData) { var data = restoreData as VideoRestoreData; if (!string.IsNullOrEmpty(data.currentVideoName)) { SetVideo(data.currentVideoName); } else { ClearVideo(); } }
public virtual void Restore(IRestoreData restoreData) { var data = restoreData as PrefabRestoreData; data.transformRestoreData.Restore(transform); if (!string.IsNullOrEmpty(data.currentPrefabName)) { SetPrefab(data.currentPrefabName); } else { ClearPrefab(); } }
public void Restore(IRestoreData restoreData) { var data = restoreData as PostProcessingRestoreData; // Materials must be RestorableMaterial MaterialFactory factory = MaterialPool.Ensure(gameObject).factory; layers.Clear(); foreach (var materialRestoreData in data.layersData) { var material = RestorableMaterial.RestoreMaterialFromData(materialRestoreData, factory); layers.Add(material); } }
public override void Restore(IRestoreData restoreData) { var baseData = restoreData as PrefabRestoreData; base.Restore(baseData); var data = restoreData as TimelineRestoreData; if (playableDirector != null) { playableDirector.time = data.time; playableDirector.Evaluate(); } }
public void Restore(IRestoreData restoreData) { var data = restoreData as RestoreData; if (data.isPlaying) { if (currentAudioName != data.audioName || !audioSource.isPlaying) { PlayAudio(data.audioName); } } else { StopAudio(); currentAudioName = data.audioName; } }
public virtual void Restore(IRestoreData restoreData) { var data = restoreData as CompositeSpriteControllerBaseRestoreData; data.transformRestoreData.Restore(transform); color = data.color; if (spriteRenderer != null) { // Material must be RestorableMaterial or DefaultMaterial if (data.materialRestoreData != null) { MaterialFactory factory = MaterialPoolComponent.Ensure(gameObject).factory; spriteRenderer.material = RestorableMaterial.RestoreMaterialFromData(data.materialRestoreData, factory); } else { spriteRenderer.material = MaterialPoolComponent.Ensure(gameObject).defaultMaterial; } } RenderQueueOverrider.Ensure(gameObject).renderQueue = data.renderQueue; if (data.currentImageName == currentImageName) { return; } if (!string.IsNullOrEmpty(data.currentImageName)) { string[] parts = StringToPoseArray(data.currentImageName); if (parts.Length == 1) { SetImage(data.currentImageName, fade: false); } else { SetPose(parts, fade: false); } } else { ClearImage(fade: false); } }
public void Restore(IRestoreData restoreData) { var data = restoreData as TimelineRestoreData; data.transformRestoreData.Restore(transform); if (data.currentTimelinePrefabName != null) { SetTimelinePrefab(data.currentTimelinePrefabName); if (playableDirector != null) { playableDirector.time = data.time; playableDirector.Evaluate(); } } else { ClearTimelinePrefab(); } }
public void Restore(IRestoreData restoreData) { var data = restoreData as PostProcessingRestoreData; // Materials must be RestorableMaterial MaterialFactory factory = MaterialPoolComponent.Ensure(gameObject).factory; layers.Clear(); foreach (var layerData in data.layersData) { var layer = new List <Material>(); foreach (var materialRestoreData in layerData) { var material = RestorableMaterial.RestoreMaterialFromData(materialRestoreData, factory); layer.Add(material); } layers.Add(layer); } layersEnabledUntil = data.layersEnabledUntil; }
public void Restore(IRestoreData restoreData) { var data = restoreData as AssetLoaderRestoreData; // Serialized assets are in MRU order foreach (var pair in data.cachedAssetCounts) { var type = pair.Key; var cache = cachedAssets[type]; cache.Clear(); foreach (var pathAndCount in pair.Value) { var path = pathAndCount.Key; var count = pathAndCount.Value; var localizedPath = TryGetLocalizedPath(path); var request = Resources.LoadAsync(localizedPath); cache[path] = new CachedAssetEntry { count = count, request = request }; } } }
public void Restore(IRestoreData restoreData) { var data = restoreData as RestoreData; characterAppearance.SetActive(data.isActive); }
public void Restore(IRestoreData restoreData) { blackPanel.SetActive(false); RemoveAllSelectButton(); }