private IRestartGameElement m_RestartElement; // Component attached to gameobject private void Awake() { // Get component attached to gameobject m_RestartElement = GetComponent <IRestartGameElement>(); }
public void AddRestartGameElement(IRestartGameElement RestartGameElement) { m_RestartGameElements.Add(RestartGameElement); }
public void AddRestartGameElement(IRestartGameElement restartGameElement) { restartGameElements.Add(restartGameElement); }